A HP modell of the trasgressorgun concept by Vitaly Bulgarov. Any critique on it? I've laid down most of the support edges. Concept can be found here :
http://www.bulgarov.com/gun_concept.html . I had to skip a few details because we had week to make it, so dont worry about like bigger shapes being off.
Also, usable for portofolio? I know it's a nono to modell something when there already is a wireframe online. I did however not look at that.
Apologies for the picture being a bit blurry, trying to work out how to make it sharpen in the maya mentalray render thingy
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The light currently flattens out the forms too much to be able to see whats going on .
Looks good otherwise.
as for the render in mental ray, there's a few things. for me, personally, i can't stand to wait around for renders and when i just want to get something out there for crit, i'll typically set my min samp to -1 and max samp. to 1, use a low anti-aliasing contrast of .001 and a filter for triangle, then set my render to a high res of 2400 or 2800 and render that. most of the time, unless you are printing it, you really don't need anything higher since you will be scaling it down for web view, and when you do scale it down, it will smooth out fairly well... now that's if you just want something quick to get the point across.
if you want something really damn clean and accurate... keep a high resolution... make your min samp. 0 and max sample 2, low anti-aliasing contrast, mitchell filtering, and jitter selected. this will take a good while longer to render, but it is smooth as a baby's ass.
also, just make sure you save out as tga from MR to avoid any compression of your image from the renderer.... and make sure you got a machine that can render it... if you don't have enough ram, you may not be able to render at those settings.
anyway, looking forward to seeing some different views and lighting
It's not a smooth as a baby's ass but it's more of a preview, i'll pop up the samples later on anyway anything noticeable I should change in the mesh/ render?.
Thanks to Firebert for rendering tips, and here's the link to the tutorial i used to render it (with a mix of fireberts advice)l : http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html
@ Akkiras : The handle may be a bit too wide, but it looks good compared to how I made the modell, resizing it now gives it a bit of a strange feel. so im gonna keep it as it is, and regarding the grip, im considering sculpting this HP later on so i'll try out a few stuff and see how it works thanks for crit!
"edit"
Thanks Ark for the tip it helped