One week delayed
the download link, exclusive on 4players for now, mirrors are welcome
http://www.4players.de/4players.php/download_info/Allgemein/Download/52973/Unreal_Tournament_III.html
This happens to be the first public release of Airbørn, a total conversion for Unreal Tournament 3. The initial version which we had to release due to the Make Something Unreal Contest deadline last week, had some bad issues here and there, therefore we decided to give that version a week of extra polish.
The game was planned to be console based Action Adventure, therefore using the shortcuts provided by us 1280x720 (small HD) and playing Airborn with a gamepad (Xbox 360 controller) is recommended. It does work in different resolutions but the game experience might change and the HUD might not work properly. It also does work with keyboard and mouse, but it lends itself to be enjoyed with controller.
This version of Airbørn is far from a finished game, it's more or less a visual techdemo with basic gameplay added. Now that we have that base done we can build upon and add more to it. This is Version 0.1b, we know that there still are issues, but if you have any suggestions, feedback etc. feel free to contact us or search for updates at
www.airborn-game.com .
Have fun!
If you've already downloaded the previous version, here are the changes we've implemented since then:
- fixed a bad jump bug that occasionally shot you over very far distances
- fixed a dead end, when you've been on pogo and came close to the ledge you lost controls,
now you'll fall just like when you jump over the ledge
- balance animation got fixed, now plays right
- bird anims fixed
- kicking tokachus is way easier now, still not perfect, but a step forward
- changed the collision for pino to not get stuck all the time
- updated the collision of the harbour
- polished the pogo animations and movement to be more fluid and fun
- fixed an issue with the quest that you couldn't finish it even if you made it in time
- press 'B' to talk now added to the quest, for keyboard users, use 'E'
- tweaked the hud to fit better in the game
- ingame UI did crazy things therefore we removed it, is fixed now.
- added new graphical assets to the harbour
- tweaked existing shaders to fit better with the lighting
- new start screen
- forum added to
www.airborn-game.com
Best Regards
The Crew and me
and as if you havent done it enough clicky clicky >>
www.airborn-game.com<<
Replies
Now I just need to get to school where there's a non-sucky connection so I can download it. Damned long weekends.
Thanks!
I copied the Airborn folder and shortcut to my C:\Program Files (x86)\Unreal Tournament 3 root folder, then edited the shortcut to read: "C:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.exe" menu?game=Airborn.Airborn -windowed -resx=1280 -resy=720 -log -ConsolePosX=0 -ConsolePosY=0 -useunpublished -mod=..\Airborn -log -consoleXY
when I boot it, i get the UT splash then it says 'The Map specified on the commandline 'menu' could not be found. Would you like to load the default map instead?'
fuck you, message box!
any idea what exactly is wrong?
Can't wait to play this!
B
(yes.. I had two copies of UT3 installed.. time to get rid of the non steam one)
You ought to stick that video on youtube too if it's not already.
I got Airborne running without any trouble using a Steam version of UT3 on Vista 64. All I did was:
1. Copy the contents of the Airborn01b.rar to my Unreal Tournament 3 directory.
2. Make a copy of the UT3 shortcut I already had on my desktop.
3. Right click that shortcut and put the following line as the Target:
[noparse]"C:\Program Files (x86)\Steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe" menu?game=Airborn.Airborn -windowed -resx=1280 -resy=720 -log -ConsolePosX=0 -ConsolePosY=0 -useunpublished -nohomedir -mod=..\Airborn -log -consoleXY[/noparse]
It took a little while to start up the first time.
happy to see you guys like it, even though there isnt too much in it atm
i'm just finding out myself how hard it is to acturally get quite a big project done and released,even a stage 1 release. looks amazing and congrats . downloading now!
John
if that was the massive 'titan' patch or whatever then no, I'm pretty sure only my steam one was hahah. no worries, I deleted the old motherfucker.
game looks fantastic! I'm all itchin to fly that plane now.
looks like a lot of love and effort went into this and looks like its paying off.! ZBC top thread, congratz!
I would totally buy a fleshed out game in this universe.
thats why we said, use our native resolution, thats what all is tweaked for
thanks to all the other nice comments, we are working on the flying, expect sone stuff in the pimping section soon
no i have to say " 1 / 1280 is one pixel wide and 1 / 720 is one pixel wide please multiply that by 2 for the close up stuff, by 1 for the far stuff and by 0 for the very far stuff"
well not exactly that... so now if you change the screensize the outline will do funky stuff... what i think we could do in future is support you with a screenrez option that lets you specify it, but we didn't test that so far
Good luck with the Make Something Unreal contest and good luck with future updates to the game.