Almost done on this level, and I need your guys input for any other details i might of missed.
I added; more props and tools,
made variations of the crates,
changes the lighting a little bit to make more sense,
made light maps for shadows,
raised the opacity of the water to make it less transparent,
and thats all i can remember right now. you can compare from the last post here
http://www.gameartisans.org/forums/showthread.php?t=10788&highlight=steampunk
Replies
What was the specular color of the boilers, I really like it.
The resolution for the ground texture is a little low for some of the close up shots.
Their is not a lot of high specularity going on, which could have been what you wanted, but having a good specular contrast helps the metals read more like metals to me.