Hi guys this is my current portfolio. I'm entering my final year in college and would like a critique on my portfolio and would like to know what more i need to add to my portfolio to get a job in this industry. I've planned out to create in total 3 sculpts in Zbrush ( bust, creature). I've also planned out to do more tanks and vehicles. Also create one more set piece based on Mumbai, India. And lastly create a pretty simple level in UE3.
www.hitenmistry.com -
Environment Artist
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Especially the Normandy Scene, which I am assuming is your latest work. My only suggestion is to write a little bit about the scene at the top to let the viewer know more.
For example, I would be far more impressed if this was an in game screen shot.
Atm, I have no idea if it is rendered, in game, or even what software you used.
However, for a guy who is entering his final year of college, I would say you are way ahead of the game, when it comes to landing a job in the games industry.
I think your plan sounds pretty solid, but I don't see the point in you creating zbrush sculpts of creatures or characters, when you want to be an Environment Artist.
Tbh, the character on your site, imo is by far the weakest thing on your portfolio, and since you don't want to be a character artist and your already such a good environment artist, I really think you should just focus on environment art.
So if you want to do sculpts, make them of rocks or something environment related.
Tanks and vehicles might be a good idea though.
So I think if you just bust out 3 more scenes during the course of this year you will be in really good shape for landing a gig out of college.
Good job, keep it up!
Still very nice scene
If you can do a couple more environments of equal quality to your normandy scene, I'd say you're in the clear.
It would be nice if the images of individual buildings were larger to see the details in the texture.
I'd also drop the tutorials. Setting up folders in photoshop doesn't really necessitate a "tutorial" title
@ EbolaV: thanks man, i'll be sure to take out that character from my portfolio. I actully had a textured version of that airplane, but the textures looked pretty bad compared to my new work so i just put up the clay render.
@ Autocon: thanks
@ mLink : i'll be sure to drop the character, i'll be sure to add links to the hi rez version of the buildings and other props.
@ aesir: thanks, but i;m gonna leave the thumbnail as it is because it shows the entire scene better the other pic.
@ joe gracey : Hi Joe, i used 3ds Max and Photoshop and it was rendered out of 3ds Max.
@ VikingJim : thanks,
@ urgaffel : thanks, the sets will be linked to the hi rez version soon and i'll add a bit of info on each scene soon. all the props in the asian scene was rendered together.
@ Celes : thanks man !
i'll be sure to update my website very soon, and i'll post back with the refinements.
here is a link to my sketchbook thread for those of you how want to follow my final year in college.
http://boards.polycount.net/showthread.php?p=993796#post993796
thanks again for the advice !
Looking forward to the Making of Normandy:1944
just something i have been wondering.
wouldn't it make sense to do bigger pics for a portfolio, maybe not full rez, but 600-800 width seems kinda small when people usually have at least 1024 or 1280 screen width?
working on a portfolio as well atm, and i've been worried that some detail could get lost in the small size, or even make them think i'm trying to hide flaws.
lefix: we all make mistakes