I'm not really a fan of the color scheme though, it's basically all black with slight yellow/red accents? I'd love to see more of the shapes, which seem to be kindof a greybrownish thing, have a brighter color.
sweet style man! you really did an ace job on this on for sure
the sculpt on the body looks really, really nice and clean.
did you form out all your parts fully first in another package or did you sculpt all those in ZB (which i am assuming you used)?
lolin' at the Nerf gun featuring a silencer, i had that toy! It shot red darts that wouldnt stick to anything.
very good job and like others have said, it has a very nice TF2 touch to it.
:thumbup:
Thank you all for the positive feedback, I was very worried my design was pure crap
FireBert: I modeled out all the hardsurface stuffs in max then adjusted proportions and such inside zbrush, it does a very nice job of moving/tweaking hardsurface objects around without distorting them too badly.
and yes I was greatly inspired by TF2, love that game...and the company behind it :P
Great idea and execution, everything pops very nicely:thumbup:
ps: he reminds me of Sam Fisher a bit, must be the goggles and the black amphibious suit = win
Replies
Love him and his little gadgets. The etchesketch and the google things (forget what those are called) are gushing with win.
Reminds me of the TF2 Demo in a good way.
Great job
Other than that it's made of pure high quality win!
Awesome stuff!
~P~
It has a very TF2 feel to it.
I really like the etch-a-sketch on his wrist
agree on the tf2 link but thats definitely a good thing, also it's still very unique
I'm not really a fan of the color scheme though, it's basically all black with slight yellow/red accents? I'd love to see more of the shapes, which seem to be kindof a greybrownish thing, have a brighter color.
the sculpt on the body looks really, really nice and clean.
did you form out all your parts fully first in another package or did you sculpt all those in ZB (which i am assuming you used)?
very good job and like others have said, it has a very nice TF2 touch to it.
:thumbup:
FireBert: I modeled out all the hardsurface stuffs in max then adjusted proportions and such inside zbrush, it does a very nice job of moving/tweaking hardsurface objects around without distorting them too badly.
and yes I was greatly inspired by TF2, love that game...and the company behind it :P
Jizzed.
In.
My pants.
ps: he reminds me of Sam Fisher a bit, must be the goggles and the black amphibious suit = win
nice one