hello, i am trying to figure out how to get bodypaint to put a screen cap of my model into photoshop for me to paint on, then project back onto the mesh. i have found little to no helpfull tutorials about this specific part, and the one i did find is not working for me,
the tute i was followng had me goto edit in my viewport, freeze the view, which works,, then wanted me to go to layers and click on the layer there and save out to psd,, but when i go to layers, theres nothing there,, i can add my material i'm using to a layer there, but when i save it out to psd its just my texture flat, and not the screenshot i want.
if anyone knows of a actual tute that covers this, or a quick breakdown on what i'm doing wrong, i would be apprectiative
Replies
I don't know about Bodypaint , but I assume it means to just press the printscreen key on your keyboard (or perhaps some render view option)- paste that into photoshop and revert back to Bodypaint with your changes using some projection tool.
For photoshop you can also paint now on 3d models in CS4, in earlier version of Photoshop there was a plugin available called Enzo3d that turned PS into a 3d painting machine, but it is to pricey:
http://www.electriciris.com/
Sorry for the hijack, I don't know anything about bodypaint! :O
You have to be sure you're in projection mode first. I have mine assigned to G just like in zbrush.
It's the button that looks like a checkerboard sphere with a brush pointing at it, just to the right of the 3d button with a brush pointing at it, at the top of the window.
Once in projection mode, all your layers should dissapear and you have just a layer called PP layer. Right click > texture > save texture as. Save as a psd, open in photoshop, paint only on the layer called PP layer. Save, then right click on the PP layer in bodypaint again, and say texture > merge > point to the saved psd you just edited. Now exit the 3d projection mode.
I'm guessing you weren't in projection mode?
http://vimeo.com/6362643