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bodypaint to photoshop

polycounter lvl 18
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Rhinokey polycounter lvl 18
hello, i am trying to figure out how to get bodypaint to put a screen cap of my model into photoshop for me to paint on, then project back onto the mesh. i have found little to no helpfull tutorials about this specific part, and the one i did find is not working for me,

the tute i was followng had me goto edit in my viewport, freeze the view, which works,, then wanted me to go to layers and click on the layer there and save out to psd,, but when i go to layers, theres nothing there,, i can add my material i'm using to a layer there, but when i save it out to psd its just my texture flat, and not the screenshot i want.

if anyone knows of a actual tute that covers this, or a quick breakdown on what i'm doing wrong, i would be apprectiative

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