Hi,
I'm working for about a year with Maya and I want to say
that it's a powerful program and you can do everything you want with it....
but it's kinda ''old'' ,too.... I'm 14 years old and I really like working on Maya but I'm afraid that the other programs like max or modo or c4d will have more power and more support from the people too-in the future- (of course)....
and one more thing....I love modeling more than anything else and everyone tells me that Maya is not good enough for this part of 3D....
What's your opinion guys??....
Replies
Maya, Max, Modo, CD4, XSI, Blender, ECT. all have their ups and downs, but in the end, each one is capable of making great models.
With that said, I feel that Maya is a great place to start. If you are learning it now, keep on plugging and later the transition to another program will be much easier for you
Id say maya is a hard app to start off with- I started with maya and found its feature list FAR too expansive for the beginner mind set.
I havent used anything else, but max is easy to grasp. It can do everything you would want it to, and the way it presents its self is easy(er) to digest.
The way Ive heard it to be broken down, is maya seems to be WAY better for animation and FX, where as max seems to be the app for the modeler.
and I havent used modo, but that app is suppoed to be extremly bad ass for pushin polies.
might give it a go with all this free time I`ve stumbled upon:P
Thank you all very much for your advices....
Plenty of fantastic artists do fantastic work in Maya too. It's just tools, none are perfect.
I dont think the software you use should affect your creative growth or your chance of employment in the future. You just need to be flexible.
Anyway, striaght up, you're seeing these other programs with new interfaces and you think it's hot stuff, you're like a fish attracted to shiny stuff, you don't know anything about it other than it's new and looks cool, but that must make it good. But that's it's all just gimmics. In the end Maya's fine, it's actually great for someone your age because it lets you try anything you want. If you can master maya you can move on to anything.
Don't get too serious yet, just play around and have fun. You should try some animations, find a rigged character model online, import it into maya, toy around with it, use the curves editor for animation, maybe even make a movie. Edit in your own voice and stuff. You can do that better in maya than any of those other programs.
You might find you like animation. If you got good at that at your age there's a good chance you'd be in the industry by the time you're 20. Almost all 3d animation is done in maya.
Maya is old in the way it works. No preview or interactivity on tools, can't handle much before it crashes.
You need to know MEL to work with Maya to it's fullest.
Maya is a great app to learn to get into the 3D industry, it's what I learned first. 4+ years from now when you are a god at 3D from all the learning you will be doing from now to then Maya will probably still be around, and it'll probably still be the standard in most animation studios.
Use the better for you, you are very very young, and you have enough time like to learn all packages lol
especially if you are into modeling, I wouldn't stick to Maya. You are probably better of learning how to model with Silo or Modo. Modeling is mostly a set of practical rules, the rules remain the same no matter the 3d software.
And unless you are looking to apply for a job or working with a game pipeline, the time investment you put into learning Maya will not really pay off.