Well, it's not fully live til Tuesday, but we kick off with the Head Start program for pre-orders today, so I'm counting it.
3 years 10 months and 2 days after my last shipped title, I finally get another under my belt.
You can add the following to that list:
Cman2k
Commander Keen
Funky Bunnies
Flagaan
And even though they're not on the project, PopeAdam, Breakneck,
Gratz all.
Now go buy it!
Replies
grats!
Ha ha, congrats everyone at cryptic, and especially the polycounters, the game looks crazy fun, and I'm going to have to give it a try in the following weeks.
I hope it does well!
Jason, don't worry, you can make some seriously hideous characters :P
No fatties though
flagaan or Flaagan?
bunny! you lad! ill drink a pint to that!
oeh and jason, your always a hero im me eyes
you can make 'em pretty thick, just not so much obese. ultra-wide hips and short torso with muscles turned all the way down looks pretty pot-bellied though. That's how I made my old man that runs around in his underwear.
To all except for Bunnies, you play something with his stuff in it, BAM! Insta-herps.
Srsly though, I'll be checkin it out, that's a purty box.
But I did make a decent chikken during the closed Beta:
In the open Beta I recreated him, but with skinny, bandy legs and shorts instead of camo cargoes.
Em. True fact.
Yay, first released title (that I wasn't QA on)!
Kinda trippy cause the only difference (for me at least) to go from 'working on the game before launch' to 'working on the game after launch' is that I have to keep track of which version (live or the next build) of the game I'm making changes in.
Already was plugging away on new content for the game before it'd even officially launched, as everyone else has been. In some respects, I'm rather glad that my first launched title as an fx artist is an MMO, cause it's kind of a living thing you get to watch grow and change, and take part in that, as opposed to the single player game launch experience which was "ok, gold master's done... now what?"
Needless to say, I've been playing the game nonstop in the evenings since launch, and only in the past few days have stopped doing so in order to catch up on my growing list of other games to play. As I've mentioned to friends and coworkers, it's quite a good feeling to have worked on a game for over two years (and counting) of your life, and still thoroughly enjoy playing it once it's 'done'.
:thumbup:
oh and congrats Cryptic!
just kidding, congrats!