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Baking and Normals Workflow

mod
Ok, im trying to learn baking, but im a bit iffy on the workflow of it all.

Ive created a high poly, and am almost done the low poly. But, i want to zBrush some of it as well. I tried bringing in the highpoly to zBrush, but when i brought it back to Max, it said no enough memory.

So what am i to do? do i get the normal map from the low or high poly? Do i unwrap both? from what i understand, im suppose to have both high and low poly in max for the baking, because it projects the light maps from the high to the low.

Whats the best way to go about this?

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