DO you think Capcom could get away with another Mega man game? I would like to see them take Megaman seriously, and go first person or first/3rd person like Red Faction Guerilla. I played Megaman Legends 1 and 2 (they were awesome back in the day) What do you guys think? Would you play it?
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What the industry needs is a single 3d game to really nail platforming and show everyone else how it's done. To date, i'm tempted to say the closest we ever got was mario 64, been downhill since. Instead we get a bunch of games trying to throw more polygons on the screen and texture maps. The easy money's in FPS's.
I know it's classified as an FPS, but i really think it could be considered a platformer considering the emphasis on movement and vertical map design.
This, and nothing else
[ame]http://www.youtube.com/watch?v=i6KMAm_228s[/ame]
This tribes, best video i could find but the audio's cut out.
You get the sense that hitting people with those disks was easy in these kinds of videos, but it was actually a total pain in the butt.
also, have lots of moments where you have to jump and shoot at the same time. make the levels short, but unforgiving. have collapsing bridges, spike trap holes that will kill you instantly,
and have a good mix of indoor/outdoor and combinations of these.
make it fun and cartoony, tongue in cheek, with cheeky 80s attitude, none of this emo way too serious crap thats being thrown around nowadays, and you might have something.
ideally you should be able to play through the whole game in around 3-4 hours if you get really good at it.
things to avoid at all costs:
"find key to proceed"
also, turn off your sense of logic, and realism.
if you at any point in time find yourself thinking, "this is cool, but it might be too stupid"
turn off your brain, and do that stupid thing.
The latest 8-bit one was cool though.
IMO, Megaman has the same problem that Sonic games have, in that they worked really well as a side scroller, but didn't capture that same magic that say Mario 64 did when it was moved into a 3d environment. I could see it working if it was a 3d game on rails (in my head at least), but so far Megaman 9's return to nes form has been the best thing for Megaman games that I can remember.
Am I the only one who really disliked that new Megaman game? I thought it was stupidly hard, and required ridiculous amounts of memorization (which generally meant you'd have to die a lot before you get it right).
I hate those random blocks appearing BS gameplay (especially over a giant pit of death) I'd like to think gameplay has evolved a bit since being traditionally based on how many quarters it can take from you.
Not saying Megaman can't have a remake, it just needs to find newer and different challenges. That co-op stuff looks awesome (looks a bit like Castlevania: Portrait of Ruin DS, but co-op).
3D Megaman can be decent, but like someone said before, at the "gameplay" level, it's pretty similar to metroid.
And what I've heard is that the team that made megaman 9 is the team that made all the megaman zero and zx games, so they're probably back to the DS now.
I imagine a third person shooter, with lots of mobility. Controls like what the Savage games pull off, with high jumps, quick dashing from side to side, but strictly manual aim. No locking on or anything cheap like that.
That's the kind of gameplay I'd want. Take some classic X moves, like dashing, walljumping, add in the Zero saber for good measure. Or just make two playable characters, one with only ranged weapons, and one with only the saber, like in X4. I'm sure there's a game out there that feels exactly what I'm trying to describe, but I haven't played it yet... Maybe something like Prince of Persia with guns, I don't know. That's what's important to me, the feel.
Then just add non-linear level progression, bosses with awesome weapons that you can steal, and hidden upgrades for your characters that require revisiting levels you already cleared, and there's Mega Man in 3D!
For the sake of expense, a 3D graphics Megaman with more traditional 2D gameplay would probably go over best. Part of the problem is that the traditional Megaman formula is very dependent on extremely tight level design. With modern televisions, you always have to take into account the fact that the user may or may not have widescreen. Accommodating different aspect ratios is a challenge for a game like Megaman.
wut
If they over hauled legends, Kept the story because it was epic, and reworked the levels and models it would be awesome. Like a megaman model with detail thats a few steps into realism it would be great.
Also, I would strongly caution against taking Megaman anywhere even close to realism. Part of the apeal of the series is the colorful, exaggerated graphics. I don't think I would want to play a Megaman game that had more realistic models. Keep it bright, colorful, and stylized.
[ame]http://www.youtube.com/watch?v=KjItCybkLj8[/ame]
I grew up playing the original megaman series. Megaman Legends sucked. If you loved it, you're probably still a teenager. Honestly, take every thing you know and loved about the original megaman series. Throw it away. Pick up any Pokeman or Dragonball game, and color the main character blue. Megaman Legends. After that one, I lost hope in a studio ever doing a justified 3D megaman title. Much like Earthworm Jim.
I grew up on the megaman games as well, and while I have some great memories of them, I was also nine. I also dipped french fries in chocolate pudding and picked my nose when I was nine, so I hold any memories of the megaman's being good games with a certain reservation.
Sure, they were innovative with the selectable stages and boss/weapon strategies, but they were also retardedly full of instakill events and crushing game design and are virtually unplayable today without a quicksave. The biggest thing I think while playing them is 'gee, we've learned a lot about making games since then.'
Megaman Legends, despite having nothing whatsoever to do with the megaman franchise, was a soild game set in a memorable world with a lot of cool open ended gameplay long before 'open ended', 'sandbox', and 'collectibles' were such big catch phrases. I dunno if I call it megaman, but they were well made. And I was certainly less frustrated playing them than playing the sidescrollers. I'm really curious to see if they've 'aged' decently over the last ten years.
megaman zero series on GBA, which is basicly lots of megaman x with old megaman difficulty, hardest megaman games I've played.
[ame]http://www.youtube.com/watch?v=Qex-bvLTi2w[/ame]
Another direct sequel series following the whole megaman universe for the DS, and it's touching on the metroidvania.
[ame]http://www.youtube.com/watch?v=IuMN0oN8itU[/ame]
the current megaman rpg series, battle network for gba and starforce for DS, never played these though.
these are the directions megaman have taken today, and the ds seems like the most awesome platform for a new old school megaman, even in 3d.