I am a 14 year old 3d modeler that is going to attend saturday college classes for intro to 3d game art. I need to make a small portfolio with 10 pieces of artwork in it but I am unsure of what kind of work I should show. My sister is a 2d artist and she says that I should post/make work that is original. But I'm not sure. I don't have that much that is original. Just some nice re-makes of things from licensed games. I thought they would just look for skill in modeling and not pure creativity.
So what kind of things should I show? Modeling skill or things of creativity.
Replies
How long have you got to make 10 pieces?
If you've got time to be original and make art, then go for it.
I say "Keep it simple", make 10 items that appear in games - and realise that in the making of these 10 assets you'll learn a huge amount of the techniques the course is going to teach you.
You're young, you got no one breathing down your neck, just do what you want for now. There's plenty of time to do what other people want you to do in the future.
For a starting artist like you, i'd suggest doing some handgun tutorials, they're all over the net. Good luck, have fun!
In the end, unless it's a prestigious place, as long as you have some work, you'll be fine.
http://deelekgolo.deviantart.com/gallery/
I upload more frequently here but be careful...
I wasn't sure if I should show simple props or if I should show full environments and such. And if I should show things like military guns and vehicles and such or if I should just make my own. I don't have much time and I already have some work, but I don't know if I should use the time I have between now and the time I turn it in to be making something unoriginal or not.
Not saying classical principles aren't important. Color, composition, planning, practice; these are all incredibly important. But spending 5 hours a day drawing noses isn't going to do as much good as it did 20 years ago. That said, if you are terrible with anatomy, you should definiltely fix that. Even environmental art requires a basic understanding of human scale and proportion.
Edit: Just checked out your stuff Deelekegolo. You really shouldn't have any problem at all getting in, in fact you'd give most of the kids where i go to school for game art a run for their money at a full time school.
And whether you get in or not, find a mod team on a forum somewhere. Surround yourself with other passionate people of your skill level. I cannot begin to tell you how much that can help you grow as an artist at your skill range.