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Sucker Punch Productions is seeking a talented Character Artist!!

"Lead Character Artist"

We've got big plans for the characters in our next game, and you might be the person to help put those plans into action. We're looking for someone who can do expert-level character modeling and texturing, while simultaneously managing a small characters team. If you're up to the challenge, we can guarantee your work will be seen and enjoyed by millions of game players.

The Lead Character Artist works with the Art Director and Creative Director to shape the design and appearance of characters in our forthcoming AAA title, then leads the team to realize that vision. This position emphasizes the ability to make a big impact doing character modeling and texturing, while leading a small characters team.

"Character Artist"

We are also looking to fill a character artist position. Game industry experience is a must with a strong background in realistic character creation. We have a whole slew of characters to create and we need your help! Details below:

Infamous_Cole_Rooftop.jpgCole_ZbrushRender.jpg

Responsibilities:



  • Collaborate with the Art Director, the Creative Director and other characters team members to develop the vision and artistic direction for characters and their gear.
  • Ensure consistent application of the artistic vision across the entire character modeling and texturing effort. Make sure the team meets a consistently high standard of quality. Provide clear and consistent feedback on the characters team’s work.
  • Create in-game character assets which set an inspirational quality bar for the other members of the characters team.
  • Work with the game design team to create characters that reinforce and amplify our game play goals.
  • Work with the Technical Directors and coding team to define new bits of technology that get us closer to our vision for the game’s characters.
  • Identify, categorize, prioritize and schedule the work of a small characters team. Develop, maintain and manage the work schedule for the team, working to identify and manage dependencies between the characters team and other teams.
  • Act as a coach and mentor for the other members of the characters team, working together to grow professionally.
Qualifications:


  • Must have shipped a game you’re proud of, and that we’re impressed by.
  • Must have at least three years of commercial game experience with a strong portfolio of in-game character artwork and 2D character design artwork.
  • Must have experience with Maya and Zbrush, creating high-quality normal-mapped characters. Equivalent experience in other 3D environments is acceptable.
  • Need to have strong 2D and texturing skills.
  • Should be aware of current urban style and street fashion.
  • Team management experience is a plus.
Qualities:


  • Must look forward to collaborating.
  • Must have strong communication skills.
  • Must be autonomous, responsible, organized and professional.
  • Must enjoy seeing the other members of the art team grow and succeed.
  • Must be a good coach and mentor.
Portfolio:


  • A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary. Portfolio must show low-poly models with normal maps and textures, as well as renders of your high-poly models.
Send cover letter, resume and portfolio to iwantajob@suckerpunch.com
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