So the capstone is the pinnacle pf the ITT education. Crits are welcome but keep in mind Im a Multi Media grad right now and havent done a whole lot of 3ds max study so Ive only come so far. But please let me know what you think. There arent any sound effects other than the dictation for many reasons. The main reason being I was having trouble with editing and more clips would have meant more problems.
[ame]
http://www.youtube.com/watch?v=5EDENtcuE_k[/ame]
Replies
Is this for a portfolio or for just fun and giggles? I'd say if its for portfolio then just ditch the elaborate backgrounds and go for something less distracting so the focus can be entirely on the props.
In before the shit storm...
Edit: opps nm, good call on changing that man.
[ame]http://www.youtube.com/watch?v=qDg7ngqHFOQ[/ame]
2:04 I nodded off. But did wake up thinking I should buy bacon flavored shotgun rounds...
3:00 Very much lost interest in watching each weapon spin, no wire frame, no flat shaded view, no cool holographic projected text highlighting the areas you talk about...
It doesn't speak to your technical skills at all, there are zero break down shots, and it feels like more of a sales pitch, which personally you kind of stink at. If you're going to go that route (and I suggest you don't) watch some late night TV infomercials, have your best friends sister record the dialog in her slutty robot chick voice.
Your signature is distracting. It's cool that your gun-ho for Jesus and want us all to know it, but really, a sandwich board gets the message across just like a billboard. I'm not trying to sensor your freedom of speech or stifle your religious expression but dude its an art board not 4chan huge sigs are gaudy and really unnecessary here.
Thanks for the crit slipsius. Yeah, I dont have many Char models and he was an early one I had done. lol, Im glad to see you understood the whole "Hey im alive and I have a hand thing". Your right it was a little to Step by step looking, then agian I have a lot to learn and a long way to go.
just saying, the talking about the weapons might sound creative, but its boring. You need to work on your presentation voice more if you plan to go that route. Its like listening to a weather report in amish country. not trying to rude or anything.
an interesting way to present is to show concepts, schematics etc... along with the models as you talk so we have more to look at than a spinning model the whole time. As you narrate you could have the images tie in with things youre talking about at that moment so it reads as a story more.
Humor didn't work lets try empathy and compassion mixed with a little coddling (next comes ignore).
I think you're off to a good start, but not there yet. Keep trying, compare what you do to what you see currently in the industry and shoot about 2-3 years in the future, because those are the games that are being made right now.
You used a lot of tricks that where worn out years ago and it didn't come off very well. I think you've got it in you to do better and I push you to keep going. If you continue to improve at the rate you're currently learning you could really have something soon. It could take longer if you choose to not listen to honest critique... But I think you could get there, now suck it up soldier and dig in.
I'd start a wip thread and get some feedback on a specific gun. So design a sniper rifle, get people's feedback, fix it, etc.
My initial reaction to the revolver pistol was "cylinder is superfluous. Either give it a clip or a cylinder." I think you need more feedback like that, but it's kind of overwhelming for people on here to watch the entire clip.
I think if you picked one gun and tried to make it great you would get a lot out of it. Make your next project a poly count WIP thread.