Hello all, this is my first time working on a character model with a higher tri count than 500. I originally started this for the LPC, but decided it would be a better learning experience to do a full high poly model.
I've tried to do model the edge flows to mimic muscles, but I'm sure there are obvious flaws with the anatomy. I would greatly appreciate if anyone could help me out here.
Replies
Here are a couple of thread to help you jump start.
http://boards.polycount.net/showthread.php?t=62831
http://boards.polycount.net/showthread.php?t=48114
Be sure to check Gauss' adaption of Loomis' works, in second link. In my opinion topology issues come later, when the shape starts to look right, you discover where is better to place an edge and a loop. Keep on and it will turn out well.