Hi guys. This is my 3rd 3d game art. He's 90% finished and only needs a bit of tweaking, like dirt his clothes a bit and move vertex that affect his silhouette. I'll be putting him in a dynamic pose soon (still learning rigging). Just want to know your insights guys, thank you. Btw, he's about 10k tris in total and I used a 2048 D-N-S maps. I'll post the wires and the flats later.
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No but seriously, looks great! Some crits:
-Lips look a bit on the weird side. Maybe pull them back to get rid of that "monkey" kind of look.
-The angle of his eyebrows looks kind of off. Maybe you like it that way, though .
-The shoes look a bit too clean, especially since he's a mechanic. You said you were gonna add dirt so you probably noticed.
-The pants look WAY too bumpy. What kind of material is that?
-Lastly, the front of the shin guards looks a bit plain. Maybe address that when you add dirt.
Other than that, awesome style to this and great job! For some reason I like the skin on the arms (especially the elbow wrinkles) a ton.
Don't you think I'm getting perspective distortion, especially in the front view? Also, does marmoset toolbag has support for emissive? I really want to brighten up his ipod. Thanks again dude.
I can't really notice that much distortion, it looks fine to me.
Also I just looked up some stuff and it seems like there is no emissive in Marmoset. Sorry dude .
You mentioned you want to focus on some vertex pushing to help the silhouette and I think the front of the shoes is the first place you should adjust. You always want your curves to look good
Lookin' good so far!
@ZacD: Hmmm... The hips look fine to me. He's wearing an armor so I guess that's the reason why his hips are a bit a wide. I'm not sure, maybe you're right and I'm wrong. Anyways, thanks for the input.
@Savior: Thanks dude, appreciate it. But there's still a little bit of work to do.
I think I'll call this one done. Please let me know what you think guys, thank you!
Thanks man. The hands seem fine to me, maybe the perpective distortion is what causes what you're pointing out. Hmm.. I'm not really sure either, maybe you're right hehe. Anyway, thanks for dropping by.