Im creating this thread and will update it regularly as i create the envrionment and assets to be put into unreal. Here is the concept art that Matthew Ellis did
http://www.mattpainting.com/. Overall its a sci-fi shipping facility. Any and all feedback is greatly appreciated. Im trying to build this level to show employers i have what it takes to be an environmental artist. Thanks Nick
Current progress on crate
Replies
Also your crate is too long horinzontally compared to the concept and it's lacking the vents as well.
Are you building a high poly to bake to your low?
I agree and good advice, i made the crate because i wanted to practice texturing, now ive decided to do the entire environment. So im going to start blocking it out tonight in unreal.
High poly create to bake to my low, i thought about bringing into zbrush but i didnt quite see how much more detail zbrush could add to a simple crate. I will for other objects tho
For the overall box of the facility how would you go about modeling it for unreal? Doing it in max then dropping it in, or using bsp?
good call ill try switch it to a more computer standard print sorta deal
Good start to the project. I really like the design of the crate, being Sci-Fi and futuristic yet still looking grungy, like it's been used. Makes it look a whole lot more realistic. Looking in the original concept image, the texture seems to look a little more desaturated, personally, I prefer those colours to the brighter one's you've gone with in the final model. Maybe play around with the hues in photoshop , just to see how it looks? In any case though it's a well done job overall.
Blocking out the environment first has already been mentioned so I won't say anything on that, although it might pay off to draw up an over view of the environment to work from. Doing this would probably give you a better idea of scale and prop positioning as well.
Keep up the good work, look forward to seeing your progress.