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Modeling or animating?

z3phon
polycounter lvl 12
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z3phon polycounter lvl 12
I don't have much experience in this industry and I plan on further studying by going to VFS. I would like to know between modelers and animators who have it better off, amongst the two which one usually has a higher opportunity for finding a job. I know this may be a very "noob" question but please bare with me and I would just like some input form all of you more experience people out there that what would be better to specialize in.
Thanks

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  • aesir
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    aesir polycounter lvl 18
    doesnt matter really.

    The best way to increase your chances of getting a job in a specific field is your aptitude/passion for the field.
  • seforin
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    seforin polycounter lvl 17
    before everyone comes in with there 2 cents, I say try both, and see what one you like more. Personally I like making stuff, but my job requires I rig and animate which form time to time I think of playing with GI-Joes with my 3d models putting them in dynamic poses. So Really try both for a bit and see which one you have more of a fun passion for :)
  • z3phon
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    z3phon polycounter lvl 12
    Thanks for the reply both of you. :)
    I would say I have more passion for making stuff too, though at the moment Im not very good at it. Then again I do not have much knowledge about animation, so I guess i should give animation a try, though I still feel that the idea of making things to be more appealing.
    Its just that if im spending so much money on VFS, I would prefer doing something over there which gives me a greater chance of finding a job.

    I would really appreciate it if you guys could check my website and critique my work. My knowledge of anatomy is very poor and I am currently studying anatomy, so thats one thing I know I need to learn. Other then that what do you guys think I should work on to improve.
    http://www.m-marri.com/
  • Rwolf
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    Rwolf polycounter lvl 18
    I'd say it would be a matter of preference. I'm a vfs grad myself and seen some people flip flop from modeling and animation since the first 3 terms of their 3d animation program teaches you both. Although their is currently a lack of dipping your hands in more vfx driven work in that same time.

    It looks like you already have a good artistic foundation from your site. So in theory VFS should give you the time and drive to push further in modeling. But who knows, you might dabble in vfx or animation and like it more than modeling.

    Job wise, Modeling and Animation is already a competitive market. But if your also technical that will give you an extra edge over others. Studios are always on the look out for Technical directors or Tech Artists. A good friend and classmate actually got hired before grad and became a Junior TD and Soon was working on Hulk, and Reciently District 9
  • z3phon
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    z3phon polycounter lvl 12
  • Flynny
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    Flynny polycounter lvl 9
    Usually theres not many that will do both and enjoy both. In most cases its either you like it or hate it for modelling/animation.

    Now what would you like to do Modelling or animating, in my eyes i think this is just a silly question destined to end in a argument ;D
  • z3phon
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    z3phon polycounter lvl 12
    Thanks Flynny.
  • IEatApples
    It is a lot easier explaining to a girl in a bar that your an animator over a 3D modeler....
  • Taylor Hood
    Lol, apples, I actually said to a mate of mine "I'm a modeller"... he just started at me. Rofl.. =]
  • Taylor Hood
    Also, I'm getting really annoyed because of the fact that all the more experienced people go to VFS and such other schools. Is there anything like that in the UK ? I eat apples, do you feel my pain? lol

    Damn Americans! =]
  • quad
    I'd say the one does not exclude the other. As many people here I used to be all about modeling and sculpting but lately I've been getting more and more into rigging and animation as well. Now of course this will be different at many of the larger studios but in a small company such as where I work the ability to do a little bit of everything is worth more than being awesome at doing just one thing.
  • KnightVision3d
    Hi there, I wouldnt say I have it better off by any stretch of the imagination. I graduated from Staffordshire University with a degree in Computer Games Design. The course covered both modelling an animation. Id say that I really enjoy doing both, but if you want to get into the industry, find something you enjoy and are passionate about. But keep it focused on one area, (unlike my final year project ;) ) There are a truck load of places you can further your knowlegde, as for job oppertunities I suppose its much of a muchness,

    As a hard surface modeller I love creating things, because anything in my imagination can come to life, as sad as it sounds.

    I definately agree IEatApples though, you do struggle immensly telling the ladies that you create things in 3d haha.

    Anyways be specific on where you want to go, having options is good but it could be detrimental to your knowlegde compared to someone applying for the same position.

    A quote from Stephen Reid from NC soft, love what you do and do what you love!
  • IEatApples
    LoM Chaos wrote: »
    Also, I'm getting really annoyed because of the fact that all the more experienced people go to VFS and such other schools. Is there anything like that in the UK ? I eat apples, do you feel my pain? lol

    Damn Americans! =]


    Chaos there is a place called Escape Studios based in London which is suppose to have a good reputation, the guy from them came into my uni and spoke to us about it, not sure my opinion on it though. I do a course that covers most things anyway, film, animation, modeling etc, I always think its a good idea to have a brief understanding of as much as you can.
  • 2cool4school
    Well, looking at your portfolio there doesn't seem to be any animation in it. If you had a passion for it I would have expected you to have had a go by now.

    I think your modelling skills look pretty strong and there's alot of potential.
    Having said that you may well have a great talent for animation.

    So, going to school can help you figure it out. Ask the teachers and other students their opinion on where your talent lies.
    And definately after a few months at school you'll have a clearer idea of where you want to go, but I would definately choose before the first year is up as you really want to push your time into your talent and passion.
  • Mark Dygert
    Try em both.

    Most people get turned off to animation at the rigging/skinning phase but don't start there. That takes another skill set and if you're an animator the technical side shouldn't be your first concern. Creating realistic believable motion should be your first.

    Honestly, start with a bouncing ball and the 12 principles of animation as a rough guide, some flat out don't apply and they weren't delivered on clay tablets so don't think you have to hold to every last one.

    If that goes well start with a prebuilt rig that animates well. There are tons floating around the 11second club resource page is a good place to start. If you're building a portfolio for games let me know what app you plan to use and I can suggest some really good rigs.

    Learn to use whatever rig it is, and dig into the fun part of animation. Do some walk/run cycles, reactions to being hit, some push/pull. If you like it, then take a month or two to dig into the skinning/rigging side of things. If you can tolerate it long enough to get back to the fun stuff then you might just make it.

    Or if none of it seems fun, go model.
  • z3phon
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    z3phon polycounter lvl 12
    Thanks for the helpful reply guys. I really appreciate it. :)
  • VikingJim
    I really enjoy both, but after being an intern character animator for 6 months, I was really happy when they asked me to start making props for the animations. Both are really fun and have their technical pitfalls, but just find a mentor in either category and learn all you can. Cameron Fielding is a kickass animator who did a lot of the really viceral animations for the newest Turok game. he was who i really looked up to at the time. back to modeling for me tho! and i agree, WAY easier to say animator to the ladies. If you say modeler they all think fashion model.

    http://www.vimeo.com/2537742
  • crazyfingers
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    crazyfingers polycounter lvl 10
    I agree with everyone here, do both. The more you know the better and knowing both will make you better at both disciplines to some degree.

    Also, dare i say modeling can get old? Well it can, it's nice to have other skills you can fall back on to keep things fresh from time to time.
  • VikingJim
    Plus you dont get sweet costumes as a modeler.
    Pic Relevant, its me, haha.
    Photo-0023.jpg
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Rofl, if that doesn't sell animation, i don't know what will.
  • ru4it
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    ru4it polygon
    I am so doing animation!
  • Shogun3d
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    Shogun3d polycounter lvl 12
    Thats Jimmy for you haha
  • konstruct
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    konstruct polycounter lvl 18
    animation = mo money mo money. modeling is for suckers and poor people.
  • Ruz
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    Ruz polycount lvl 666
    I applied for a softimage animation course back in 1997.
    I was told by this frosty old cow on the end of the phone that I probably had a pirate copy of softimage and that I would n't be able to cope anyway.
    way to sell the course to people missus. quite amusing really
  • CrazyMatt
    IEatApples wrote: »
    It is a lot easier explaining to a girl in a bar that your an animator over a 3D modeler....

    Who cares...

    Just say you're an Artist then, if you're not the other one. :P
  • MagicSugar
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    MagicSugar polycounter lvl 10
    z3phon wrote: »
    amongst the two which one usually has a higher opportunity for finding a job.

    You'll have a wider net so to speak the more skills you have (especially if you go freelance/contractor route later on). But if you're just starting out, no experience and all, I recommend just trying to land a specialist position at first (character artist, enviro artist, or combat animator, creature animator, sfx, etc.).

    There are small companies that hire generalist under the title "3d artist" where you're basically a 1 man art department. Fun if you have the chops, looks impressive on your resume/reel but along with these pluses you may be dealing with a lot of annoying and boring tech related issues as well. Like taking care of bugs resulting from your work (both modelling and animations), stuff not exporting right into the engine, rigging/skinning fixes, finding alternative solutions to show particle or fluid animations in-game, etc. And since you're the de facto lead artist of the project, you'll be the one dealing directly with the lead software engineer. Significance of which is: you may need to do a lot of explaining to him or her what 3d solutions works or not for a particular bug (so it'll be an easy fix for you so you can go back to the fun stuff right away or at least let you leave the office early :) ).

    Under a tight deadline, can you balance your creativity with tech support abilities? Maybe yes maybe no. If you're not sure it's best to get a year or two of actual production experience as a specialist before applying for the multi-role positions.

    If you do get a specialist job, you can still freelance as an artist in areas that's not the same as your day job (prop modeller by day weapons animator by night etc.). Or offer your skills to non-profit mod teams, preferrably with loose deadlines, in case you're worried of violating your contract's non-compete clause.

    This way, you build experience and folio materials for both skill sets. Maybe expand your network too.
  • Karmageddon
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    Karmageddon polycounter lvl 7
    IEatApples wrote: »
    It is a lot easier explaining to a girl in a bar that your an animator over a 3D modeler....

    Unless the girl in the bar is me ;D
  • IEatApples
    Haha, ok my comment might have been slightly sexist now I look at it... I do know quite a few modeling girls. (maybe a slightly bad joke hidden in there).

    The annoying thing is actually when I tell people what I do they're usually like "that's not work, that's just play". Could also look on that as a possible compliment too I guess.
  • VikingJim
    Im not sure if there is supposed to be a certain place for things like this, but here is a super kickass t rex skeleton rig by Joel Anderson. Sometimes being able to play with a rig that works really well will rekindle the love of animation. I know personally its frustrating trying to manipulate a rig that just wont work proplerly, especially if its your own, haha. http://joel3d.com/joel3d_downloads.html
    Ok back to work.
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