This is a base mesh I'm creating and the idea is that it should deform well in a wide range of motion with simple weighting. I cut in slits in spots to retain volumes and I'm wondering if these are adaquate and where I could use more edge rows.
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any other criticisms are welcome.
Replies
i'd also think about adding another loop or two around the shoulder area, between the trapezius and the deltoid =]
Just have a look at other wireframes of artists here how they solved the edgeflow.