Very interesting article for those of us who have interest in facial modeling and animation.
A new study suggests that people from different cultures read facial expressions differently.
East Asian participants in the study focused mostly on the eyes, but those from the West scanned the whole face.
http://news.bbc.co.uk/2/hi/science/nature/8199951.stm
That splains much of anime...
So sounds like if the game is a global audience, the amount of morphs or bones around the eye need to increase as well as having animated pupil dilation.
Thoughts?
Replies
"So sounds like if the game is a global audience, the amount of morphs or bones around the eye need to increase as well as having animated pupil dilation. "
I don't think there needs to be a big increase in eye animation. The article states that the emotions are misinterpreted because the movements of the eyes are ambiguous between certain expressions. So maintaining realism, other cultures just have to deal. There's also the fact that likely there is voice over which is also conveying a lot of emotion, so coupled with the facial expression the message should be understood.
Interesting article though, good read.:)