quick start on a base mesh. going to tweak the proportions a bit more before getting muddy. I loaded up the dvd and got some better ref from the film and not just this styrofoam version some dude made.
updated the mesh. pretty sure ill stick with this one. basically just rotated the mesh mirror doing symmetry mods to get 8 sides then cleaned it up and through a turbosmooth on.
I didn't like the nubs up top or the flow at the bottom. The proportions were off for what I wanted as well. Posted the first mesh again since this is for learning.
The first one didn't have as many dense areas. I am planing to pinch those in mudbox to get an axe blade feel along the spines. I may going and take out some geo if it gets weird in mudbox.
I'll be making imperfections and gouges in mudbox along with laying down a base coat of diffuse.
Are you going to model every link in the lowpoly, or do something like alpha them? I think you should have enough tris to model it, but those sort of things tend to eat up more than you think.
Most likely going to model them since I'm considering it a 1st person weapon rather then a wall or table prop. I'd rather sacrifice somewhere else if need be. The basemesh for the head came in at around 1500 with no optimizing so im feeling good about it.
Really looking forward to trying out some new things in mud. That's the main point of this for me. Well that and checking out rendering in both Marmosex and Crytek.
The weapon is really massive, and should bring a lot of damage, I'd like to see it swung around by some sort of angry barbarian. I don't know the reference, and it doesn't show in the posted picture, the only thing I'd change is the connection between the weight and the chain. Usually there is some sort of bigger ring, maybe plain round, to help movement in every direction sticking out from the main shape. The idea of having a "standard" ring as link, stuck into the star doesn't seem to be much flexible. Can wait to see the post MudBox results.
Replies
quick start on a base mesh. going to tweak the proportions a bit more before getting muddy. I loaded up the dvd and got some better ref from the film and not just this styrofoam version some dude made.
btw.. this is the Witch king of Angmars Flail.
updated the mesh. pretty sure ill stick with this one. basically just rotated the mesh mirror doing symmetry mods to get 8 sides then cleaned it up and through a turbosmooth on.
The first one didn't have as many dense areas. I am planing to pinch those in mudbox to get an axe blade feel along the spines. I may going and take out some geo if it gets weird in mudbox.
I'll be making imperfections and gouges in mudbox along with laying down a base coat of diffuse.
added another ref image.
chainz
Really looking forward to trying out some new things in mud. That's the main point of this for me. Well that and checking out rendering in both Marmosex and Crytek.