So now that i have some time for new stuff i want to build my first environment in unreal to learn more about that engine. I choose the canalisation setting of Oblivion cause i really loved the atmosphere there. Here the first picture. Have some shading problems. I try to keep you guys updated
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Did you build all of this with BSPs? Or static meshes? if meshes the texture is kind of laying weird on the corners where the plane direction changes are. If BSP, well that's just the way it'll usually look.
Good start, cant wait to see it populated.
Get more modeling details in there. Also, feel free to make it your own. Oblivion was awesome, but that's their idea.