Im gonna give this workshop a go. I started
#2 (heh-heh) and got about half way thru, but I really want to get all the way through one of these... They seem like a great opportunity to learn.
One of my neighbors has this insanely large piston from a diesel ship engine. Its too large and heavy to be a weapon, but the connecting rod alone would make a dandy steel club if it had a handle wrapped around it. Its about 35" long and has to weigh about 10 pounds. Its very close in size and design to the one on the bottom right of this photo:
base mesh soon
Replies
- Duke
I started my hp, but I think I over-worked the mesh so Im probably going to start over again. I think I got the proportions about right, but the mesh could be a lot cleaner... especially the cap piece. Right now I get some nasty bits when I try to add my edge loops around the corners, and there are quite a few loops that could be removed before it gets smoothed. The areas on the cap where the smooth arch meets the square base where the bolts are is proving tricky... any suggestions?
crits always appreciated!
-N!
heres an obj: http://nicholaikropat.com/NIXPIX/WS3/KROPAT_WIP_01.zip
-N!
Depending on what sort of wear you plan on doing, it might be best just to add it with a bump map over your normals.
I finally got my base high-poly finished. There are some details around the cap piece that I left out after botching the model like 5 times. I really want to re-re-restart this mesh, but I gotta keep moving forward if Im ever going to finish this thing. I think the HP looks decent, but overall Im not too impressed with my mesh... Im sure I could make it much cleaner. I had a hard time keeping the larger end circular after breaking off the cap piece. In hindsight I think I would have started this with many many more radial segments.. Are there any tricks when dealing with sub-divided circles?
There is a link below to a .OBJ file if anybody would like to check it out. I feel like Im slowly starting to get the hang of these hard surface techniques, but as always, I would really appreciate any and all comments / crits / suggestions.
http://nicholaikropat.com/NIXPIX/WS3/KROPAT_wip_02.zip
-N!
I can't wait to see the lowpoly + normal map.
With the bolts I think you need control edges close to each of the corners, or just hard edges surrounding the parts that you want hard(you dont need to put hard edges on a flat surface within hard edges).
@ Calabi - I use 3d Max.. Ive never used Wings before, but I just imported my obj and dropped a turbosmooth on it and it looks pretty decent. Im sure my geom could be improved tho...
Ive been using a combination of the 2. I use snap constantly to close holes and line up verts. I find max can get buggy when working in local mode tho, so I generally use "parent", which works off the objects local xyz, rather than whatever arbitrary bs max makes up when set to local. For this model I mostly eyeballed, but I created 2 circle splines that I used to align all the verts around the circular sections. Im kinda making this up as I go tho lol
hope it helps
**edit** I use symmetry like a crazed monkey too, which helps keep everything nice and neat.
-N