Nice dude, I agree with HellMark on the textures though. Since you made it big enough to walk on it would be pretty epic to play with that in unreal or tf2, *wink wink.:)
Yep, looks cool, but as people have said the textures really don't look finished - it's far too clean and flat right now, you could make this way more interesting with some decals.
Also the gold (it is meant to be gold, right?) looks more like butter or something. Are you using any specular maps or normal maps, or is this purely diffuse on lowpoly? Basically the material definition is nonexistant, everything looks like it's made out of coloured plastic.
Jocose posted this image in the unearthly thread and I thought it might help you get ideas on how to improve the textures on your ship, or the blimp part anyway.
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model looks great, i would try pushing the textures some more. like hellmark said, adding some reflection to that yellow would really sell it.
it's pretty large:
I'd do a paintover on your diffuse, but then I'd be worried you'd just use it and take credit for it
You know, as you do.
Also the gold (it is meant to be gold, right?) looks more like butter or something. Are you using any specular maps or normal maps, or is this purely diffuse on lowpoly? Basically the material definition is nonexistant, everything looks like it's made out of coloured plastic.
http://xbox360media.ign.com/xbox360/image/article/890/890172/e3-2008-prince-of-persia-4-screens-20080715053150813.jpg