Hey guys,
I thought I would get some critique on the content of my portfolio and my overall skill level. I know I may not be up to par yet but I was hoping with a few or if not loads of critiques I could get the aid I need to move forward in the right direction.
My long term future goal is to maybe end up working in the games industry some day, as a junior artist then maybe progress to vehicles or environments.
http://fatomahai.carbonmade.com/
Cheers
Replies
Man... from the looks of it you have some really nice work, but I can't figure out for the life of me why you have your reference images bigger then your work itself? And why your reference images are first in your "gallery".
You should put your 3d work first, and have it at a higher res screenshot so we can actually see all the nice detail (the jeep from the looks of it looks pretty tasty man).
@JasonLavoie - I suppose you are right maybe I should leave the reference to the end. As Mad Artist said now that you mention it's quite obvious that the reference's dominate the viewers eye I should make all the images uniform in size.
Tbh I feel really embarassed :poly137: I have been caught out on a schoolboy error. I was and still am expecting some critiques on the work in question if the images are not too small that is.
and yes yes before anyone else says it I am heading over to Jon jones link in the other forum about portfolios repelling jobs.
The screen resolution you are using currently to show off you work is something I would expect for ultra low poly assets that use 256 maps.
That said, from what I can see the work looks nice. I agree about the layout and such that others have mentioned, but overall the site is nice. I would however, prefer just a single regular webpage showing all your images on one page with the option of clicking on images to see them in greater resolution. I really don't understand why people use lightbox, flash, or any other fancy image viewer. It's simply a distraction to me.
So work on your presentation and you should have a nice and solid portfolio man.
It seems that you're trying to show many stuff with few pictures. On the environment, for example, show a general view and a couple of zoomed in views of details you'd like to show. You say you used 2048² textures but you could've used 512 and no one would even notice because you're not showing details.
And IMO no one cares about the reference you used. Specially that one of the tank, with people around. Don't go around putting pictures of people you don't know on your portfolio. It's unprofessional and might get you into trouble. Not worth it.
Take a look at mine: http://brunoafonseca.carbonmade.com/
http://adrianzamora.carbonmade.com/
Not that yours isn't good fonfa, but I prefer the simplicity of this one.
Yeah you give credit when you click on it, but your thumbnails are previews of your work. From looking at your gallery page, I think that I'm going to see a scifi hallway concept art piece, a very realistic render of a jeep, etc..I'd say scrap them and make your thumbnails smaller images of your actual 3d work.
Hmm Adrian is really good I love his Honda CT70 and his Kriss gun is sweet as candy.
I just read in Jon Jones's link Jon recommended trying to have big and several images on one page and less multiple page layers.
Or basically less of the clickty click click syndrome that most people don't like.
@fonfa - hmm good point about the people that never even crossed my mind, I don't want them coming after me. You are right about the texture resolutions I should think about optimisation more definitely.
I played goldeneye on the N64 I was actually scared when I was playing on that level One wrong move and i would've fallen to my doom:poly122: I fell victim to many a headshot because of it hehe.
Ahh you got a Gameboy the old retro ones that's soo cool love the texturing:poly121:
I really love the source engine I wanna try and learn how to use at some stage
@MadArtist - You are right I will get onto it asap
but I just had an idea about how I want to jazz up the futuristic scene. As I feel it could be pushed much much furhter than what I have there so far. Maybe making some futuristic crates, toolbox, beer can's etc etc with some of the floor panels lifted up so you can see the wires underneath.
I remember reading somewhere can't remember where now about telling a story to an environment so I will give that a go.
IMO you should call that done and move on to another piece. It's hard to resist the urge to keep polishing something over and over, but your portfolio doesn't have much volume yet. I really think you should start another project. Why not join a mod team? Lots of them need prop modellers and level designers.
Though I would love to join any current game mod at this point in time as learning on one's own is cool but learning with a team can be even cooler and the experience I could gain could be invaluable.
Personally I am thinking of starting something War Hammer orientated, currently I am going all out to gather the reference planning on heading over to games workshop to see the piece in question as well.
I will try and remember that when I next amend my portfolio.
I guess all that is left now is to just rinse and repeat and improve the quality of my work in general.... anyway thank you all for the advice much appreciated.