Sweet, can't wait to see it textured! Offhand I'd say some of the bevels on surfaces you intend to flatten and represent via normal maps need to be thickened, like the teeth-like shapes on the hull and the cross-in-a-circle designs near the exhaust. Looking good though, keep it up!
Overall I'd say the model looks pretty solid. Texture work is pretty nice, but I think there might be a few too many scratches. The car looks like it's on display to get keyed by anyone who walks by it lol. It's good to have some scratches to give it that metal feel, but try to put them in places that would make more sense. Like where metal would be scratching up against itself or on things that the car is bumping into. Near the edges is always a good place.
The high poly looks really nice, but when you bake something with a 90 degree angle it doesnt pop out as much. Try to make your extrusions a little thinner as they near the top so you don't have such a harsh angle and it should help your bakes pop a lot more.
I like it so far though man, not too much work from here to make that thing look legit. Could we get a wireframe?
Replies
First my Normal+Ao Bake:
Renders in Marmoset:
Mark
The high poly looks really nice, but when you bake something with a 90 degree angle it doesnt pop out as much. Try to make your extrusions a little thinner as they near the top so you don't have such a harsh angle and it should help your bakes pop a lot more.
I like it so far though man, not too much work from here to make that thing look legit. Could we get a wireframe?