What is a cinematic artist? What skills do they have? Any links, books, DVD or training to improve yourself in this area? Learning cinematography and lighting something to look into?
My first post also, so take it easy if this is a novice post.
Thanks
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A good modeller for cinematics (like happens with the other disciplines), must have a strong knowledge for its field, like subdivision modelling, nurbs, anatomy, etc. let's say a 3d generalist...
3d is 3d, and it doesn't matter if you do art for games, for publicity, films or for cinematics (all is the same). A team dedicated exclusively in the production of pre-rendered animations, have their specialized guys, FX specialists, modellers, character Td's, animators, etc.
Don't forget that a game artist, can be also a "3d cinematic artist"
In too many studios you can see people only placing lights... or only doing the work of compositing.
Blizzard used to have generalists too, back with War3 they even had complete scenes assigned to a single guy who did modeling + textures, animation, lighting + compositing. Now they're moving to a more specialized approach.
We've always been specialized, even as far as having separate guys doing modeling and sculpting. So I guess it's pretty different wherever you go...
As for training, traditional art stuff is the most important IMHO. Of course it also depends on which part of the pipeline you want to dive into.