Well, I decided to finally post something in this thread. Here is a prop I decided to make randomly today. Not feeling finished with it yet, want to work some more on the top section of it, mainly the parts that hold the orb. Crits and comments very welcome.
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Why is the crystal perfectly round? Even if it were kept in the tidiest of wizard's chambers and was the most elegantly crafted crystal ball, you'd expect some minor defects. Better yet, what if it was a crazy, gnarley old crystal up there?
Look at the design of a chess pawn for your silhouette, since that seems to be what you want this to be.
Your poly's are really unevenly distributed. The main 'shaft' just has no curve or cracks in the brick. Feel free to add those poly details in after the texture is where you want it.
This is something that shouldn't take you more than 15-20 minutes to get to. So, if you're not there, keep at it until you get quick!
as for the texturing, the ball and the stone work dont really match. stone work is more on the realistic side, while the ball seems more hand drawn and cartoony. if you want to keep the stone work, go get some pictures of lightning and play around in photoshop. see if you make it look like there is real lightning in the ball.
In this instance you could get away with a very much lower polygon crystal and really emphasise the shape with some nice edge highlights, as if it's a faceted gem- then you'd free up a lot more triangles to use on things like the supports etc - at the moment it looks like a simple tri and a quad .
Did you set yourself a polygon/texture budget to stick to, or an idea of what engine you want to put it into?