On that zombie guy, it looks like nothing's keeping the suspenders from just pulling him down into his pants. That's one thing that really sticks out when I look at it so far. More generally, the silhouette's interesting but the legs and arms are all so similar; try to add some interest. Also, I try to picture that guy moving around and it's very strange. Are his legs pointed or are those his feet hanging there? And maybe add some more substance to his arms.
A little off topic, but is it just me or does everyone love to draw trees on floating chunks of land? I've always loved to do it and I often see others doing the same thing. It just reassures me of my sanity. ;p
I was aiming for creepy floating body parts, thinking he'd move around like a guy on stilts, like 10-20ft tall, not too sure, but taller than an average person.
I've been a fan of drawing floating cities, but I liked the idea of a massive tree shading a town, maybe its inspired by the Jetsons? Cities in the sky seem to be a popular idea.
focused on filling a bounding box, stylized proportions, and the silhouette
on this latest guy I recommend you study real anatomy more before you abstract it/ cartoon style it. Just study one piece at a time, for example the hand there looks quite strange, study some hands from photos or books like bridgman and then copy some of your favorite comic/cartoon/game character hands to get an idea of how best to achieve the hand your looking for and then have another go.
Everything is pretty rough right now, I'm well aware the fist is pretty off right now, mostly the thumb isn't positioned right, still roughing out the final details mostly working on the bigger shapes right now.
I agree with Ged; I have the same issue, I'd often try to work abstractly and with great stylization but my knowledge of anatomy isn't very deep and it's something I'm working on right now, toward the top of my list. So basically when I stylize my characters a lot of things aren't simply abstracted.. they're just completely incorrect. So definitely heed his words there.
Most of my anatomy knowledge aint from art school its from self study.
The lifedrawing sessions i go to arent associated with any college btw, they are just something you turn up for and draw. Try seeing if you can find any like that in your area.
nice start keep at this and over time you will be excellent. I didnt realise quite how much work it takes to get good at drawing or 3D at first. Ive improved alot...but it has taken a good 2 or 3 years drawing/studying anatomy/doing lots of 3D.
Thanks I just started Sculpture I, Painting I, and Drawing I (plus anatomy, the class seems so dry right now) at my community college, spent 300 bucks on most paint the other day, but I need to make sure I keep doing 3D over the year, here's my current 3D project.
figuring out what I want to do for sculpture (self portrait), I think I have pretty much the basic idea of it down.
I'm going to create a tape man of myself, extend out the arms and legs so someone can walk under it, use a inner metal frame to support it. The torso I want to fill with old computer part, to make it look like its a working rig. I'm going to create a aluminum cast of my face to put on top of the tape man face. Not too sure about the other details,
It looks to me like alot of the colored paintings are incomplete because the shaddows and shading are incomplete. it makes your paintings lose alot of depth and detail.
Ex: the monster painting redone, his eyes, nose, and teeth are missing alot of darker, hard shaddows. most shadding that is there is blured, and softened, so it loses alot of its contrast, depth and detail.
For your portrait, a few pointers: it seems you've outlined all of the face details (lips, eyes, eye brows) with the same line weight. The lines in skin of the face as well have the same wieght as the lines around the eyes.
It's always harder to blend and render hard outlines like this because realistically they dont exsist, so its hard to make a realistic render from them.
It might be a good idea to do alot of individual drawing of just eyes, just noses, and lips (with reference!) to improve.
I used to take googled images of faces and draw overthem in photoshop, creating reference lines, and details etc. and replicate the person to get better. This can be done for full figures too (theres alot of porn out there for ref :P ) This was the fastest and most effective way I found to improve my drawing skills.
keep drawing, and working to improve! all it takes it practice, practice, practice!
Replies
Cleaning it up, adding details. Still might change a lot.
A little off topic, but is it just me or does everyone love to draw trees on floating chunks of land? I've always loved to do it and I often see others doing the same thing. It just reassures me of my sanity. ;p
I've been a fan of drawing floating cities, but I liked the idea of a massive tree shading a town, maybe its inspired by the Jetsons? Cities in the sky seem to be a popular idea.
focused on filling a bounding box, stylized proportions, and the silhouette
Going to clean up the lines in the morning
I think I'll model him once I finish.
Dont just read the book, do sketches as you read it and try and lock that info into your brain.
What book is it btw?
Most of my anatomy knowledge aint from art school its from self study.
The lifedrawing sessions i go to arent associated with any college btw, they are just something you turn up for and draw. Try seeing if you can find any like that in your area.
Sorry about that.
Looks like a good book and some other guys round the net seem to think its good. I was just checking as there is some dodgy stuff out there.
2nd day of community college. Doodles taken off lined paper/notes.
Trying to get ideas for sculpture
Comp test, using foreground, middle ground, background, contrast, silhouettes etc...
figuring out what I want to do for sculpture (self portrait), I think I have pretty much the basic idea of it down.
I'm going to create a tape man of myself, extend out the arms and legs so someone can walk under it, use a inner metal frame to support it. The torso I want to fill with old computer part, to make it look like its a working rig. I'm going to create a aluminum cast of my face to put on top of the tape man face. Not too sure about the other details,
Something quick in spore, exported to xsi, and set up render, in 15 minutes.
No reference sketch, it was on paper with pen so I know so stuff is off, but overall I think I did pretty good.
Just a random idea I had today
Turtle-Tank
Did a paint over to help a guy. (original pic in the top left)
Ex: the monster painting redone, his eyes, nose, and teeth are missing alot of darker, hard shaddows. most shadding that is there is blured, and softened, so it loses alot of its contrast, depth and detail.
For your portrait, a few pointers: it seems you've outlined all of the face details (lips, eyes, eye brows) with the same line weight. The lines in skin of the face as well have the same wieght as the lines around the eyes.
It's always harder to blend and render hard outlines like this because realistically they dont exsist, so its hard to make a realistic render from them.
It might be a good idea to do alot of individual drawing of just eyes, just noses, and lips (with reference!) to improve.
I used to take googled images of faces and draw overthem in photoshop, creating reference lines, and details etc. and replicate the person to get better. This can be done for full figures too (theres alot of porn out there for ref :P ) This was the fastest and most effective way I found to improve my drawing skills.
keep drawing, and working to improve! all it takes it practice, practice, practice!
Photo reference: http://www.flickr.com/photos/matthewadamslife/2967866586/
I never painted in photoshop from just looking at a pic, I think it turned out well, a hard pose to draw.
Guess the movie
The other one is fat mike from Nofx/Me First and the Gimme Gimmes, I guess I should go into more detail on the face, there's a link in the first post.
in previous post you have png file ~7mbs, better to compress it.
+1 lazy hour
removed
started out as a similar sketch, then I liquefied the hell out of it till it looked right, then went over it again.
Fixing it up some more.
Drawing class (using conte)
Better than the last one, I like the gestural qualities of it.