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Anatomy Sculp(WIP)

Binxx
polycounter lvl 9
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Binxx polycounter lvl 9
3d.jpgHey guys, sorry for posting my work in progress however I'm stuck in a rut and i don't really know how to get out of it.
The question I have is how do I get to sculpt the hand without the hands deforming. it seems whenever I'm on the edge of the fingertips it warps like crazy. (also there is way to much geometry on hands)

thank you for your time.

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  • Binxx
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    Binxx polycounter lvl 9
    3d2.jpg(Sorry about the red version) here is a clearer view
  • ceebee
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    ceebee polycounter lvl 14
    lolo1.png
























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    lolo3.png
































    lolo4.jpg




    welp, think I found your problem!



    ...Otherwise a good start, keep studying anatomy along with pictures of bodybuilders I've also found help pretty nicely. Also, about the hands/feet deforming turn down your smooth brush a bunchload, and try fixing things with magnify. Do not use inflate or it will intersect polygons even further. Also, try to avoid using the move tool unless you have it set to a low intensity and are at an extremely low subdivision level. Move tool usually fucks small shit up like that real good.
  • Binxx
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    Binxx polycounter lvl 9
    wip1.jpgWorking on the hands a bit more, their getting there. Now to figure out how the heck Masking works in Zbrush.
    (Ps feel free to crit)
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 15
    are you using any reference? your proportions are off. I cant stress how important it is to have good (and tons of it) reference when your unclear about what your doing. Hell, even seasoned veterans have a warehouse worth of reference available at hand when working.

    Its a good start, but spend an hour in the library or a book store or google and gather your reference and revise :)

    edit, also may be a good idea to post larger screenshots
  • crazyfingers
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    crazyfingers polycounter lvl 10
    face_on_the_car.jpg

    Some face reference for the future
  • mLichy
  • Binxx
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    Binxx polycounter lvl 9
    ARG HERE COMES HUGE CRASHING WAVE OF QUESTIONS

    Progress1.jpg

    Ok first the MatCap Gray one is umm progress, and the reference i'm using is from http://www.anatomyed.com/Male_Muscle_Anatomical_Figures.htm

    Question i got is the face typology that I have isn't really great for sculpting a head and i was wondering if there was any way to graft the face i have on the other side onto the head and alter its edgeloops. (see figure with duct tape)
    Next question i have is that is there any way to go to subdivision 1 and import it into maya to build toes for the feet? and the import it back into zbrush but have the higher subdivision levels? thanks a ton!

    rageface.jpg
    Rage face out!

    Ps: sorry for the smaller images i've been taking screenshots and then cuting and pasting them in photoshop. I tried rendering in zbrush ealier but still havn't figured it out ><
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