I am currently working on a full scale conversion mod using the Unreal 3 engine at the Art Institute of Pittsburgh. The title of the game is Cinder. We are currently working on putting together an art package to post here on Polycount.
I just finished the first run at modelling the sniper rifle for the game, known as "Juanita". The concept was drawn by a student who has since graduated, so even though its appreciated, I'm not really looking for any advice around the concept. The concept is only being posted to show what I modelled off of. Any comments or criticism on the actual model will be greatly appreciated. I still need to add detail to the magazine. And the bipod will probably be taken off altogether.
Also, this is my first attempt at modelling a weapon.
Have at it = )
concept
side
perspective
first person
render
thanks everyone
Replies
It also needs more small detail and such, but it seems like this is a wip still so I'm guessing that is soon to come.
Edit: P442, it's a bullpup design, and it's pretty common. http://en.wikipedia.org/wiki/Bullpup
downarmy - i'll go back through and optimize it when i add in the extra details
thanks for the advice guys, its really appreciated
Post some pictures of the high poly without wireframes, the wireframes are really not needed for demoing a high poly mesh.
Don't optimize your high poly mesh that is retarded.
I'm of course assuming this is a high poly mesh because you're using smoothing and subD modeling, although your post above makes it sound like you are thinking this is a game mesh?