Hey all, I'm working on a small snowpark scene for the iphone, well it's actually pretty big, and I need to know of the best to go about texturing it.
I was thinking of a 128x128 snow tiled texture, which should come out alright? or maybe i could even bump it up to 256?
But then, i need to know how to put in little details? for example on snowjumps they have blue lines marked onto the jump like this:
also details like tracks from people's skis and snowboards, how'd i texture those in?
I cant show the scene unfortately.
Any help would be appreciated.
Replies
how'd that work? any tutorials or such i could have a look at?
also 64? wouldnt that be far too small?
Knowing that will help us know what you have to work with in terms of features.
If you don't have multiple UV sets or Decals its going to be tricky to texture the scene.
I just need to know how to go about doing this for best results cos i dont really have a clue.
First you need to know if your engine supports Decals or Multiple UVs. If it doesn't support either you could try creating an extra set of polygons above the ground to add in those details but you could get flickering issues if you do that, and it might be noticeable as well depending on how close you get to the ground.
Really it comes down to what you have to work with. The ideal situation would be to use decals on a good tiling texture to add on the lines (decals are usually part of the engine unless you do the floating polygon trick I described above). Then you could use another UV set and a larger texture to try and add some discoloration to the snow in certain areas to make it look more realistic.
How you do all of that is dependent on how those features are implemented in Shiva (if they are implemented at all).
I haven't used Shiva before so I can't help you there. Maybe someone else can though.
The brute force way to do it though is to break it up into modular pieces in such a way that you can texture each line or section separately. This will result in more polygons but it's always an option if the engine your working with is really limited in what it can do.