Hey guys, just gonna throw up work I have worked on recently and future WIP's. Let me know if the images are too big.
Here goes:
ODST
Gem mine,
concept from Diablo III. Still working on this, was rushed for my graduation, so doing a second pass on textures right now.
Started working on a crucio tank,
concept by blizzard. Right now just working on the high poly.
I'll update as soon as there some more eye candy to show.
- Nate
Replies
And that tank is lookin cool so far, hope the hp turns out badass
@Alec3d - Here is an image on how he is contstructed. I modeled all the hard surfaces in max(as you can see on the left), and then for clothes and the fingers I used zbrush.The right image shows the highlighted parts that are seperated from the main body. I also tweaked the low poly after I baked the normals to get better proportions.
just curious as to his tri count and uv layout.
@VikingJim - Thanks! He weighs in at 8,348 tri's. Initially he was suppose to be put into Unreal, at one point he was, but I redid the UV's to acommdate unreal a bit a better, just never put him back in(kind of a hassle). That being said, the UV's are still a mess, Unreal has a specific place for certains parts so it can swap out pieces for customization. So the optimization I think could be better.
The head is a 1024 and body is a 2048( I recently tested at 1024 with no apparent loss from a practical game view). Anway here they are:
Also some progress on the tank:
So this is an old picture, but just to give an idea of the part I'm working on for the tank:
Now the detailed bits of the engine:
And some random pieces:
"Holy fuck!"
But yes it def shows the time you put in.
nicely made, i hope it bakes out well.
do the guy and the tank go together?
@Snaker - I agree with the baking, it is something I have thought about for sometime, hopefully it is not too noisy. The tank and soldier are seperate, the ODST is from Halo and the Crucio Siege tank is from Starcraft.
Remember to give the eye areas to rest, even if a model is not a painting it doesn't mean we cant/shouldn't apply that same knowledge to our models.
@spacemonkey - Yeah I was afraid of that, I wasn't sure how far I could take the details, if I should keep going or pull them back some. I will try to simplify some of the shapes so it reads better. I appreciate the input, definitely a learning process for me.
@Kaburan - Thanks man.
Alright so update. I've been going at a snails pace, but I've been learning a ton, I've also been dabbling in animation so this thing will transform so it can siege. But I'll show the animation when the it is full and done.
- Nate
The newest shots you've posted show a much better design sense, they are detailed but not overdone. Scale wise, the engine area looks like it should be 500 feet wide and is quite a bit detached stylistically from the rest of the tank.