Good start so far but you made the bottom left corner of that triangle shaped bit kinda sharp. Notice it has a more U like shape in the picture above. Also the knobs and the bevel around the edge of the guitar seem a bit large.
Too me the body looks a bit too big and the two knobs on the guitar look farther apart judging by the steampunked guitar picture you have their other than that its a good start
yeah wow, those knobs are way too far apart...after these 2 comments I can see the body's proportions are a little off. Been switching back and forth from windows instead of having 2 monitors...but thanks!
The triangle that is going to have the gears in it should be a bit smaller and less tall. Keep in mind that the strings will go in a straight line from the head of the guitar down to the bridge (part that holds the strings in place), right now there isn't enough room for the strings to go where they should. Your rivets are too big and too flat and the base of the pickups are too tall. Looks like a fun thing to model, and you have a pretty good start on it, I'm looking forward to seeing this progress.
If this is a high poly, you need to push for bigger, bolder, rounder shapes for the bolts and edges. You don't need to get ridiculous, but right now all of the little "nubby" cylinder bolts along the edge pretty much won't project to anything at all. I would probably flat out replace the cylinders with half-spheres honestly, as that looks more like the concept anyhow.
pay attention to your shapes. The cut in the actual guitar on the top most left V is about 45 degrees and yours is cut in almost a straight line in about 20 degrees.
dont be afraid to decimate a copy of your source reference with photoshop to see the relationships more clearly. cut lines through the center of things and such, and it makes it much easier to judge the proportions
Update from today, doesn't look a lot different, but I'm really trying to get these proportions down. I am really contemplating just starting over on the body it's just not looking right. As I am still very new to this program, my line flow needs a ton of work!
Any suggestions on how to fix the body or even start just that over without it being a crazy hassle, I would love to know!
the rivets along the edge of the guitar seem much too large compared to the ref. Also, the triangle shape holding the sprockets is extruded too far out
Great start, I agree with the critiques posted above, I wouldn't worry so much about the lighting but focus on the forms and scale of the guitar. Keep it up!
Man, awesome idea. You should reference some other guitars as well though, the shredder guitar has an interesting shape but something more fluid and curvy could work nice as well. a steel guitar with steampunk inspiration would be beautiful, just throwin that out there: http://www.timewarpmusic.com/INVENTORY/ACOUSTICS/NATIONALDELPHI1.JPG
That guitar is crazy, I love it! You have me tempted to have a crack at it, lol. I can't really add to the above crit about shapes and forms. I did notice your edge chamfering is uniform across every edge of the body where in the reference it seems to be more thicker at the corners. You're doing a good job so far. Never stop looking at your reference and mentally measuring the smaller forms within the whole against each other to get your scale right. btw, which 3d program are you using?
haha thanks! Have a lot more fixes to update! But yeah, now I'm using 2 monitors instead of switching back and forth between windows! makes a HUGE difference!
It's lookin better, but you have the bevel wrong between the "broken" part of it on the main body. Also why'd you end the broken part like that rather than continuing it on like the actual guitar?
You stopped yours right where your reference pic there crops it for some reason.
oh hot damn! but this is for a still life, so I don't need to model the whole thing. I only have a little over a week to do this. But thanks for the image! that helps a lot!
OK! So I got some help from a friend showing me how to properly turbo instead of chamfering...still have some fixing to do, but this is the latest!
llamajuice-thanks for more images, I honestly searched like "cool stuff" in google images...or something to that degree! thanks for more references though!
Go into your Render settings. Go to the Renderer Tab. Look for the Filter setting. Click it and set the filter type to Catmull-Rom, cause your render is REALLY blurry.
Rivers are hardly noticeable btw. Increase the size of them so that they stand out more.
Looking really good, almost dead on. Only suggestion is to make those tubs connecting the to guitar parts just a little thicker. They look kinda thin and more like wires right now than tubes. otherwise awesome work, keep it up ^_^
OK A LOT of changes today! WAYYYYY ahead of the game since this isn't even due to next thursday! LOL! Anyway, all that's left (really) are all those nasty gears and that tube thing on the front! Any suggestions on how to attack the gears, I would be very appreciative!
Oh and just to be sure I was clear on which tubes I meant. The beny snake like tubes where the guitar has been opened up I meant those ones, not the ones along the outside that are the pipes, the pipes are fine. Just incase there was any confusing. Excellent work so far though, I remembring seeing someone try this guitar in my game assets class and this one is look much closer and better compared to the original concept. Keep it up!
Hey man glad to see you went back and reworked the body, its looking so much better already. In addition to the comments on the hose check out some of the stuff I highlighted. The body has a large chamfer running around it (minus where it splits of) so don't forget that. The pickups could be taller and have the corners rounded some. Don't be afraid to try and use sub-d modeling on the three decorative things around the gauge on the bottom. Model out that switch, right now you just have a little button. And then check out the bottom pipe again, your missing a segemt on it because you merged them into one shape. keep up the good work.:thumbup:
Hey, new here to polycount, and I though I'd try and help out. If you want to make some good looking teeth for your gears, use a cylinder with a low number of sides (about 2x as many sides as you want teeth). Now select every other side of the cylinder, and extrude/bevel them outwards (this is how it works in 3ds max, I'm not sure what you're using.) Then, if you want, you can grab all the outer-most verts on the teeth and scale the height a little bit to make it look better. If you're not worried about the polycount (a pun! Oh damn!) then you can use boolean to get those sexy little holes in all of them.
I'm sorry if this isn't coherent, but it's a tad late here Hope it helps!
the bevel on the body and the fin are now non existent where as the ref has a very noticeable bevel all the way around those pieces. you had it fairly close on your initial posts but then you took it off.... now, as a result, there is little to no highlight on the guitar edges and makes it feel very flat and very 3D.
and i agree with imb3nt on the strings... dial those jokers in. that low E string should feel nice and thick.
Replies
Any suggestions on how to fix the body or even start just that over without it being a crazy hassle, I would love to know!
And thank you so much for all your help thus far!
can you explain the second part?
http://www.timewarpmusic.com/INVENTORY/ACOUSTICS/NATIONALDELPHI1.JPG
Looking forward to seeing how it turns out!
...and 3dsmax 2009
You stopped yours right where your reference pic there crops it for some reason.
llamajuice-thanks for more images, I honestly searched like "cool stuff" in google images...or something to that degree! thanks for more references though!
Rivers are hardly noticeable btw. Increase the size of them so that they stand out more.
Theres actually a nice little simple render tute here somewhere...
ah here it is - http://boards.polycount.net/showthread.php?t=60887&highlight=shellac
and those tubes could definitely be thicker!
Then onto materials!
http://img20.imageshack.us/my.php?image=guitarthing.jpg
I'm sorry if this isn't coherent, but it's a tad late here Hope it helps!
and i agree with imb3nt on the strings... dial those jokers in. that low E string should feel nice and thick.