Hey I've been reading threads on this site for a while now and I decided to actually post something and try to get some feedback.
I'm working on a Redead from the Zelda series, its my 2nd attempt to do a model with poly/texture limitations in mind. My goal is to have a mid poly character with nice normal maps, and rig 'em. Right now I'm just roughing out the torso, I want to get most of the details in before I take him into ZBrush or 3D coat.
Trying to keep the wires easy to animate, but I'm being sloppy on a lot of areas right now but I plan on redoing the topology before I start sculpting. And I know I'll have to redo the topology before I bake the normals but I want to have the right edge flow in place so all I have to do is remove the extra detail.
How is the edge flow right now? Any critics?
Replies
After doing the spine I feel sorry for anyone who does medical modeling.
Redid the scaling of different parts of the spine and made sure there was the right number of vertebra
I'm going to make 2 more types of vertebra though
I'm looking forward to seeing how this turns out!