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Redead

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ZacD ngon master
Hey I've been reading threads on this site for a while now and I decided to actually post something and try to get some feedback.

I'm working on a Redead from the Zelda series, its my 2nd attempt to do a model with poly/texture limitations in mind. My goal is to have a mid poly character with nice normal maps, and rig 'em. Right now I'm just roughing out the torso, I want to get most of the details in before I take him into ZBrush or 3D coat.

Trying to keep the wires easy to animate, but I'm being sloppy on a lot of areas right now but I plan on redoing the topology before I start sculpting. And I know I'll have to redo the topology before I bake the normals but I want to have the right edge flow in place so all I have to do is remove the extra detail.

How is the edge flow right now? Any critics?

260s61d.png

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