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Stary piernik, my take on highrez stuff.

Howdy.

I decided this time to try and render properly highrez stuff rather than normal mapped lowrez I have been doing so far. So this was a learning piece.

Modeling and texturing between both worlds is similar so I decided to go for teh real deal instead. So forgive me the lack of normal maps and say hello to displacement maps. The pain of generating normal maps was exchanged for the agony of setting up shaders.

Sculpt in Zbrush, rendered in xsi + 3delight.

piernik2.jpg
piernik1.jpg

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