So this is the last day for any changes. Tomorrow is the presentation and I'm going to try and present it in a Dominance War/ Unearthly challenge kind of way.
If you have any more advice for me, now is your last chance.
Cheers
so I'm up early in the morning and I decided to practice my texture painting skills. I wanted to see if I can create a decent blue metal texture from scratch with no photo overlays.
Replies
If you have any more advice for me, now is your last chance.
Cheers
By the end of tomorrow I'll have my final presentation ready and uploaded.
I'm looking for some feedback.
Color
Spec
Gloss
Here's the texture in a Real-Time Shader
[ame]http://www.youtube.com/watch?v=vU7WrSVrF44[/ame]
a few other people like the strips.
Portfolio update:
The gun was modeled and textured by me.
Level Design by Pleun "Ssswing" Meuwissen
Environment Created by Peter "pAldred" Aldred
Additional Assets by midwinterdreams, kev2m, kaze369 & Aragao
Level design by Matt Lefevere, environment art by Jason Mathews, Peter Aldred, Blake Mitchell, and other contributors from the TA team
Level design by Spin, additional work by Matt Lefevere, Peter Aldred, Jason Mathews, Blake Mitchell, and other members of the TA team