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Acid King project

Hello all, I'm LoM Chaos or just Chaos (LoM stands for a game I'm working on -Legend of Mazzeroth) Nice to meet you all.

I'm going to start a model going thru the normal pipeline and work flow of a 3D artist. The concept art is from a mate who gives me these to practice.

2vjx5d5.png

vmyja8.png

Here is my to do list :
(I realise people do it in others ways to but I like this way)

Base mesh in Zspheres
High poly sculpt
Retopology
import to max
unwrap
normal map
texture proccess

Sound good?

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