THis is frustrating. I have a really high end beast running i7 (8 cores), 6gb ram, geforce XFX 275, Vista 64, Max 2009 x64 and tried with Max 2010 x32+x64
I am getting speeds of 0.3fps when simply taking an object and turbosmooting to anything over 300K polys.
If I take an object at 300,000 polys and try and select polys on it there is a huge delay in seconds that takes place sometimes up to ten seconds.
I notice one of my threads is maxed out and the other seven are doing nothing. Is max threaded on all its parts eg. viewport?
I tried this on my system at home which is pretty much the same system with similar results.
SO! can Max only handle a few hundred thousand polys? I though it could do far more than that.
Replies
http://img.photobucket.com/albums/v242/pior_ubb/fpstest.jpg
Try install an older, more stable OS maybe? Do you really need cluttered-vista?
You could also try to disable Aero.
Good luck
max2010, windows7 RC 64bit, 4gb ram, dualcore 3ghz, nvidia 9800gtx 512.
=/
edit: if you're looking at testing an OS, get the 64bit rc of win7, it's free until july next year, and it's awesome.
I do find sometimes max can get very slow in the viewport with a few hundred thousand polys if I've been working for a while. At that point I just save what I've got, close and reopen max. Seems to be alright after that but it is one of my annoyances with max.
B
Vista Ultimate x64 | Core2Duo 2.4ghz | GeForce 9800GT (186.18 drivers)
Must be something else wonky you got going in. Vista isn't cluttered or slow...
Check your viewport config preferences. Be sure that you're using D3DXCached meshes.
windows7 sounds awesome but i'm worried about reinstalling everything. again.
I haven't got time to find a hosting site but I could upload the file later for people to try. If you collapse the stack from 3 items to 1 it fixes the problem but I dont want to do this to leave the flexibility of turbosmooth being in the stack. I edit the top Edit Poly (above turbosmooth/editablepoly) and just selecting individual polys takes the FPS below 1. I have even got the polycount down to 5000.
pixel damage don't be so afraid of wiping a pc and reinstalling. i do it every 6 months or so just to keep my PC fresh because crap always builds up. its something everyone should be able to do, just put on some music and install away. just always make sure your work is seperate from your system drive.
YEP! Done it four times this month but i'm more concerned about work time being lost when win7 releases full version in Oct.
I added some stuff to my last post below yours.....
Im no expert, but Ive found that lagging display issues always either seem to be the vid card, or the motherboard bus. Generally when your processor gets maxed out it will just crash, but mostly Max doesnt even use more than 2 cores unless your rendering. I have a dual-quad core amd machine at home and it will breeze thru a render that cripples the redraw speed in the viewport. Sounds like you have a nice machine, but something is def not right there. If you have one, maybe try swapping out your vid card for another one just to see if the performance improves. I had a fan burn out on one of my quaddros here at work a while back, and it was doing very similar things because it was overheating. Wish I had an actuall solution for you, but IMHO seems like a video card issue.
-N!
A single poly could have any number of tris, not always the best benchmark.
Turbosmooth modifiers output the mesh in quads.
Setup:
Edit Poly > TurboSmooth > Edit Poly = slow editing (less than 1FPS) when selecting polys.
Collapsed stack or working with first edit poly layer (bottom of stack) fixes speed drop issue.
It doesnt seem to like Turbosmooth being centre of stack at all! Even the stats were way off... i chose first stack EP mod and it said 35k tris then chose top EP mod and it said 15k !! strange. Even weirder when setting Stat options to Total+Sel showing 1 or 2 tris for the only object in the scene and the rest of the tris were in the total column (which makes no sense as there is only one object in my scene)
PS - prob not necessary now but in future where do you guys host files easily hassle-free to share in case i want to upload the file in question?
I'm new to max from being a maya user :X
i recently swapped to an ATI card. and the issues are gone. i also had an intermittent stutter issue in the viewports when having several splines in the viewport, which is also gone with the ATI card.
i think its a hardware compatibility issue between the I7 and the latest nvidia drivers/cards.
i'm also on vista X64.
dejawolf is probably right tho.
Ceebee- No I wouldn't usually use that setup (well not for long) but Edit Poly > Turbosmooth (top) are very common setups. I simply added another EP to the top as I wasn't ready to collapse but wanted to do a simple edit and was just surprised when the FPS went from 400 to <1. Obviously I can get around the issue by saving multiple files and repeatedly collapsing which is good practice anyway but its nice to use the stack for convenience sometimes.
Psyk0 - Yes I came across this a year or so ago. I was wondering why the animation was playing slow in the viewport (really jumpy) and my reset the material editor and everything went smooth! I'm guessing the mat editor eats RAM but it seems odd that it would cause such slow down on modern machines. In the case of this file I literally cut everything else out to tie down the issue (materials / other objects / lights etc) and i'm certain its the stack causing the problem. Why i'm not sure - perhaps Deja is right?
PS- could some of you guys use your knowledge with my boarding (snow) game question? could do with some help! thanks
I get the bounding box around certain unselected objects that would normally happen if my scene has a million tris in it. Active degredation I believe its called.
In max 2008 I can have 1 million tris no problem but with 09 it chugs to hell. Tried 3DS Clean hoping that would help but get the same results.