I just got done reading Paul Richard's write up on "Thumb War." I would recommend reading it if you have spare time over lunch or any free time during the day. It is a pretty in-depth overview of the whole concept process. Guaranteed valuable insight from a seasoned vet that will be well worth your time.
http://autodestruct.com/thumbwar.htm#thanks
Thanks to Paul for putting this together...very generous of him indeed.
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Heh, he probably doesn't have a clue, but his angel design gave me quite a headache when we did the intro for Darksiders The change from organic and fantasy themes to a full mecha design was quite a shock to me, didn't really turn out as good as I would've liked it, too... Gotta have some more practice with hard surface modeling!
and the necronomicook? now thats class!