Hey, here is a high poly model of a 50 cal sniper rifle. I have currently only baked an AO map, basic specular map and normal map. Was debating whether to go for a grunge/dirty feel, or a clean (as new) look for the texture.
Nice! Pretty clean modelling, here are few mistakes I noticed.
Rear ironsight is way too small, and if you gave rear ironsight, dont forget the front one. Also bipod is too small. You have one wierd box in front of scope on rail, if you tought thats ironsight, its not, thats where handle (which you forgot) is binded with rail.
I have an image of my model of 50cal, so you can see some things and how i did them: http://inverse-gravity.net/M107/january3_1.jpg http://inverse-gravity.net/M107/january3_2.jpg
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Rear ironsight is way too small, and if you gave rear ironsight, dont forget the front one. Also bipod is too small. You have one wierd box in front of scope on rail, if you tought thats ironsight, its not, thats where handle (which you forgot) is binded with rail.
I have an image of my model of 50cal, so you can see some things and how i did them:
http://inverse-gravity.net/M107/january3_1.jpg
http://inverse-gravity.net/M107/january3_2.jpg