Hi all, this is my first post in these forums. Have been wanting to get better at modeling mechanical stuff for a long time now and found this workshop which seemed to be a perfect time to do some hipoly modeling
Here's what I have so far:
Will be posting progress as I go along, critz would be awesome
Replies
Out of interest, how are you going about this... do you just start from a bunch of primitives and cut / bevel / extrude new geometry?
Is this main engine block all one object, or multiple separate elements?
MoP: When I normally do stuff like this I try to get every large piece of geometry down first and iterate, but for this piece I started out with the main body, then made the handle and started tightening it up a bit by adding a few loops and details. The reason for this was to get a better sense of the scale on the parts and to get a good workflow going. I've tried to make the parts as seperate as possible, but most of the main body is one piece with a few exceptions.
bitmap: More? You mean like this? :P:
Started working on the front today and will continue working on the other side tomorrow. Still have lots of places to tighten up. If you have any suggestions how I could improve my mesh, please let me know
Cheers!
Got a small update:
Still a lot of work left on the highpoly. Need to cover up some of the empty areas and make the parts interconnect better. Gonna try to mirror the main body as much as possible in the uvs later on so I'm having some difficulties to solve how I'm supposed to connect the parts on the two sides without having to give them separate uv space.
I was wondering .. what do you mean by covering up the empty areas? Ah, I think I understand. You are talking about narrowing the gaps between the larger parts right? Like the lower right in your last image, where the bottom end of the handle and the main form connect.