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Workshop #2 - Pomperi

polycounter lvl 11
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Pomperi polycounter lvl 11
Hi all, this is my first post in these forums. Have been wanting to get better at modeling mechanical stuff for a long time now and found this workshop which seemed to be a perfect time to do some hipoly modeling :)

Here's what I have so far:

UZEXobAHK.jpg

AHhdAGazH.jpg

Will be posting progress as I go along, critz would be awesome :)

Replies

  • Loren Broach
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    Loren Broach polycounter lvl 10
    Welcome! This is looking really good so far, keep it up!
  • MoP
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    MoP polycounter lvl 18
    yep, very nice start :)

    Out of interest, how are you going about this... do you just start from a bunch of primitives and cut / bevel / extrude new geometry?
    Is this main engine block all one object, or multiple separate elements?
  • Pedro Amorim
    very nice, would be nice if you had posted more wip pictures. but thats ok :)
  • Pomperi
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    Pomperi polycounter lvl 11
    Thanks guys!

    MoP: When I normally do stuff like this I try to get every large piece of geometry down first and iterate, but for this piece I started out with the main body, then made the handle and started tightening it up a bit by adding a few loops and details. The reason for this was to get a better sense of the scale on the parts and to get a good workflow going. I've tried to make the parts as seperate as possible, but most of the main body is one piece with a few exceptions.

    bitmap: More? You mean like this? :P:

    WVBqrLzej.jpg

    DuEYnNKHU.jpg

    NygtINjnn.jpg

    AzQHixHgU.jpg

    ebjiEGvfk.jpg

    Started working on the front today and will continue working on the other side tomorrow. Still have lots of places to tighten up. If you have any suggestions how I could improve my mesh, please let me know :)

    Cheers!
  • OBlastradiusO
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    OBlastradiusO polycounter lvl 11
    Awesome, Congrats on your fast timing.
  • Pomperi
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    Pomperi polycounter lvl 11
    Thanks :)

    Got a small update:


    uWOrxKvvu.jpg

    zusTdLQOZ.jpg

    IgtHIHaDr.jpg

    Still a lot of work left on the highpoly. Need to cover up some of the empty areas and make the parts interconnect better. Gonna try to mirror the main body as much as possible in the uvs later on so I'm having some difficulties to solve how I'm supposed to connect the parts on the two sides without having to give them separate uv space.
  • slave_one
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    slave_one polycounter lvl 18
    Hey. looking good there.

    I was wondering .. what do you mean by covering up the empty areas? Ah, I think I understand. You are talking about narrowing the gaps between the larger parts right? Like the lower right in your last image, where the bottom end of the handle and the main form connect.
  • EarthQuake
    Hey welcome to the boards dude, some good progress so far, keep it up.
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