Looking pretty hot. I've used Genetica before just for filler level textures. It's very useful for that. It looks like some of the features they are adding would be incredibly useful for tileable texture genaration. I especially like the auto-tiling adjustment with the control points. (for correcting general lens distortions) That would make photo sampling so much faster.
I don't know, the video didn't impress me. I do some pretty nice tileable textures just from making them myself in Photoshop. It's not always the fastest way, but I enjoy the practice and am familiar with PS.
Well its just an update announcement, so they're not trying to tell you what Gentica is, just show off what they've done with the update.
A good place to start is with the Gentica feature list, or maybe swing by the tutorials page. Then possibly download the trial and then you'd probably have a good idea how it works and what the update means.
Its a node based texture generator kind of like wood workshop (which is free) or Filter Forge. They all do a great job of making tiling textures pretty quick without having to painfully use the offset filter or funky tiling paint in photoshop CS4.
WoodWorkshop is pretty good at making tillable wood grain from scratch. I would only use it as a base to start painting on but its a good base. Not as flexible as Filter Forge but getting a results from filter forge can be a headache.
the brick distortion-fix thingy at the middle of the page was more impressive than the video, I watched the previous version's video too (http://www.spiralgraphics.biz/videos/gen3announce.htm) and I still have no idea what the process of making it tileable and seamless looks like...
I assume then that it must be able to take an image, click 1 button and it magically makes the whole image tile seamlessly with no settings to define which areas you want to tile, and no settings to mask out certain details that you do not want tiled etc and also no settings to choose how many times it tiles in both directions.
So you still gotta do half the work of making a tileable texture before you actually run it through this thing?
mm well guess I'll have to download it myself to actually try it then.
I didn't even bother watching any video. All I'm interested in when this sort of announcement is made is the text synopsis of the feature changes.
Programs like Genetica aren't actually designed for texture-based tiling. That is a feature that they have, but the real strength of the software is creating tileable textures through manipulation of procedural effects. You develop textures using nodes to alter various aspects of the area you're working with. The textures are all based on procedural effects, so the maximum resolution is theoretically limitless. (an appealing approach given modern high-def requirements)
Photo-sourced textures are usually only used as part of the effects for this process, not as the basis. You can assign a static texture as one of the effect nodes and integrate it into your project that way.
I also like that it generates normal maps for the procedural tiling textures. Something other node based texture generators don't do. Running a tile through crazybumb works but requires clean up most of the time as its not taking into account that the edges must tile perfectly.
Even their free apps like WoodWorkShop are good at cranking out some simple node based tiles. Great as a base to start painting on.
Their marketing is a joke, but their tools work pretty well.
sorry for bumping but I just thought this was funny, and sorta related...
Recently my web host disappeared (site and email went down and no response to my emails) so I bought a new one. Anyway after some browsing I found this!
"heres the final result, a great texture created in just a few minutes" i would not texture my dogs turd with that garbage.. that may have passed back in the 90's but man... maybe the tile creation is neat, but that last garbage heap of a demo vid killed any expectations i had
It could be useful.. I guess.. but it's just that much more software to keep track of.. I'd just bitch that it wasn't photoshop while I was using it anyways.
Replies
Id like to see a video with it actually doing something so I know what it actually does and how well.
A good place to start is with the Gentica feature list, or maybe swing by the tutorials page. Then possibly download the trial and then you'd probably have a good idea how it works and what the update means.
Its a node based texture generator kind of like wood workshop (which is free) or Filter Forge. They all do a great job of making tiling textures pretty quick without having to painfully use the offset filter or funky tiling paint in photoshop CS4.
WoodWorkshop is pretty good at making tillable wood grain from scratch. I would only use it as a base to start painting on but its a good base. Not as flexible as Filter Forge but getting a results from filter forge can be a headache.
I assume then that it must be able to take an image, click 1 button and it magically makes the whole image tile seamlessly with no settings to define which areas you want to tile, and no settings to mask out certain details that you do not want tiled etc and also no settings to choose how many times it tiles in both directions.
So you still gotta do half the work of making a tileable texture before you actually run it through this thing?
mm well guess I'll have to download it myself to actually try it then.
See! The graph proves it!
I'm totally getting this now!
Fuuuucking LOL'd
why did I read that and then watch it anyway..
Because usually, every word out of my mouth (or fingers in this case) is a lie. This time I wasn't lying.
Programs like Genetica aren't actually designed for texture-based tiling. That is a feature that they have, but the real strength of the software is creating tileable textures through manipulation of procedural effects. You develop textures using nodes to alter various aspects of the area you're working with. The textures are all based on procedural effects, so the maximum resolution is theoretically limitless. (an appealing approach given modern high-def requirements)
Photo-sourced textures are usually only used as part of the effects for this process, not as the basis. You can assign a static texture as one of the effect nodes and integrate it into your project that way.
Even their free apps like WoodWorkShop are good at cranking out some simple node based tiles. Great as a base to start painting on.
Their marketing is a joke, but their tools work pretty well.
haha I had just copied this image to my clipboard too. Classic!
Recently my web host disappeared (site and email went down and no response to my emails) so I bought a new one. Anyway after some browsing I found this!
http://www.justhost.com/submission-hub?5f7b63284e7f235d3686e24163cff150
Marketing graph of win!
http://www.mapzoneeditor.com/
I have tried mapzone it quite good
but WAIT! There is a GRAPH!
edit: which is to say: smooooth, player
WOAH i just looked at price crazy expensive,
In the early 1990's.
It could be useful.. I guess.. but it's just that much more software to keep track of.. I'd just bitch that it wasn't photoshop while I was using it anyways.
I think Imagesynth by Luxology is much better. It works inside photoshop and costs less than this thing. And Luxology are awesome
Plus the Spiral Graphics logo and web design looks heavily inspired by generic geocities sites.