I want to show the ambient occlusion pass for a breakdown of my scenes in my demo reel. I was wondering what is the work flow for doing ambient occlusion for an entire 3d scene.
I have done it on single objects, but when ever I try to attach my shader to the scene and push render, it all comes out black. I am doing my work in Maya. Anyone have any ideas?
Replies
http://www.hourences.com/book/tutorialsue3lightmap.htm <-- this might help, it's max oriented but the theory is the same.
-N!
Using a GI solution to show a fake breakdown (fake because you're not comping with that layer normally, right?) doesn't seem like a good idea to me.