sorry bout the lack of info it was very late and I just slapped it up there. lol its 14 000 but I am going to try and take it down closer to 10 000. 2048 norm diff spec. I will hopefully be done soon! so I can start another project. I made tons of mistakes on this model but I learned a lot.
14k is a whole lot bunch of polys. Btw the fingers look strange. Don't know how to make some better but the do look strange.
I am pretty sure there are few loops to be deletet. Looking at these round legs... A wireframe would be helpful, but I am not the real idol for charmodeling... or other stuff ^^
Awesome kitchen, nice perspective. Cool lighting and atmosphere. Mop bucket looks too clean though. Not sure about the ceiling though, I'd expect those tiled white things.
Hey Kessler, that kitchen is badass, not sure why people are referencing the ninja turtles? Anyway, it would be awesome if you did a video tutorial for the kitchen, help a lot of people out for sure.
THanks Snake. I was thinking about doing some of those animated stages of the painting things with the photoshop layers. I may check that kind of stuff out in the future. Party On!
Replies
great texture)
¡Muchisimas Gracias Acapulco!
I am pretty sure there are few loops to be deletet. Looking at these round legs... A wireframe would be helpful, but I am not the real idol for charmodeling... or other stuff ^^
The character is full of personnality, looks like a sneaky/crazy assassin.
Awesome!
thanks Zenarion! its a game model.
(I said fuck out loud)
at your second post... Jesus that thing is awesome. Being able to do concept art and 3d model is a superb trait (that's what I'm working on atm :P).