No idea if I'll have time to even start modelling this, let alone finish it in 9 days!
Quick doodle, heavily cribbing from something called a Vectrix concept superbike (google it if you're interested), I think it's got some nice chunky shapes and lines.
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I really like the colours too.
Perhaps making it more compact and moving closer to the rest of the bike?
AimBiZ: Yeah, maybe it does stick out too much. I'll see how it looks once the model is done, it should be easy enough to scale or shift position if it still doesn't look right.
Here's a quick WIP of blocking in the main panel shapes. Still a lot of the bulk of the thing missing, but I like where it's headed.
Biped man for scale and pose reference.
Overview:
Headlights:
Fuel cap:
I also noticed that the handlebars don't look like they'll be able to turn. It looks like you're attaching it to something solid. Although I could be wrong on that. I can see one way of it working but it looks complicated...
rock on though
And yeah, I was planning on playing around with the semitransparent panels, when I did the concept I wasn't intending it to be like that, but it ended up having that effect, Pior said he liked the translucence and I was like "what translucence? ...ohhh I see"!
The materials and colours are all very WIP right now, there may yet be clear panels with engine bits showing through! Would be a devil to get it looking right in a game though, I fear
yea, mine looked pretty similar to yours, eerily actually. lol. concept at least, im not gonna model it.
looking good so far.
It's turned into something I want to spend a fair while on and make it really good, if possible.
Some updates (still haven't touched the jet engine bit ):
Looking swanky as all hell, MoP. Looking forward to your textures on this.
This really is a sick looking bike Mop. Be cool to see it all finished up, whether it makes the deadline for the comp or not.
Is there a shell modifier knockoff for maya? (or even a better edge extrude where poles are concerned would be nice)
I haven't come across anything yet where you can use a "profile spline" like Max though. Maybe I'm not looking hard enough.
I need to try compiling some sort of plugin to get my feet wet there, and see if I can cobble something together.