Hi all, I just discovered this comp yesterday so I hope i have enough time left to complete it :P
I'm a terrible concept artist so i gathered a bunch of reference images for inspirado and just started sketching in 3d with shapes and splines. Here's my reference board ->
I dropped in a posable character for scale reference and went to work ->
After a few hours I'm up to here and still not 100% locked into a solid design yet. I'll keep throwing shapes together and see what happens! lol
As it stands, its 2400 tris at the moment. I'll get into some detailed stuff once i get my design locked down. Fun idea for a comp. I never played the games, but hover bikes are cool!
Replies
Time to start poly rationing and hopefully get most of my little details to show through in the normal map and texturing phase. I wanted to do a sick engine compartment, but I only have about 500 tri's left to play with! It would be awesome if the poly limit was just a wee bit higher but I guess that's where the challenge lies!
Here's some renders and wireframes of the work so far ->
Here's some viewport grabs from Max ->
Once you get some pipes and wires and such hanging off and out, it will really bring it to life. You can have heat burnt pipes, frayed wires, little dints, or you can go clean! nice paint, nice curves, shiney metal, so many possiblities with this piece!
In my experience its the details that hardly no one notices at first that really make a good 3d model stand out from the crowd.
Great work!
Been sick the last few days but after looking more and more at my entry so far, I've come to the conclusion that my model has become less Jet Moto and more Halo Ghost hybrid. It's a little too sci-fi in other words.
So I went back to the drawing board and started looking more closely at concept motorcycles and the Honda V4 caught my eye. So I started doing some more 3d sketching with that design in mind and based it being housed around a centrally placed jet engine with a few side steering thrusters.
Here's the basic shapes so far which I feel are now adhering more to the central concept of the competition than my first attempt.
And a quick paintover idea to force myself to start thinking about textures ->
Okay, here's some WIP before bed. Worked a bit on engine details and piping. Next I'll do upper area such as console, handlebars, windshield and seat.
Here's some more modeling and another paintover idea
And here is a straight render without paintover to give you an idea of where the geometry is right now ->
Any pointers on how to better approach the next part or point out any glaring problems i'm likely to be running into are very welcome
It looks pretty awesome though! Looking forward to the finish.
Played around with some glow ideas tonight and at the insistence of Titus's signature, i gave hypershot a go which gave a pretty impressive render in about 2 mins! (which you can see in the last two shots)
(seriously, I think the details are nicely balanced out as well)
Cant wait to see you bake this to the low. Really interested to see how your map will be set out.
I absolutely love how the big engine has a bike just attached to it! Looks great!
Keep up the great work! and Hurry up! get this thing done!!!!
This is the first unedited render of the normal map with an AO in the diffuse slot (Xoliulshader_1.3). I need to edit a fair bit in photoshop, but I'm mostly pleased with how it turned out and I got that sucker right down to 8,494 tris! I would like to thank Racer445 for his AK video tute as watching the baking section really helped me with this project!
This viewport screen shows the low poly with wires and the low poly with normal map.
Time to get texturing!
Here is my first night of texturing. Kinda tired so point out what looks terrible to me so i can fix it tomorrow :P
To do:
1.) Add in texture details (rivets, panels, points of interest)
2.) Wear and tear pass (scratches, edging, paint peel etc)
3.) All the engine parts are yet to be textured
4.) pedestal or environment to compliment the scene
5.) A tardis to send these files back to myself one week ago
Thanks to Xoliul for his excellent shader!
Love the Red colour you got there. It will start to get great when you add in the dirty bits here and there.
Dont forget to try something cool with that windsheild, rivits... stickers.... bugs... its such a big part of the bike.
lol
One day to go!
I rounded off the sharp edges of the glass canopy also raised the bottom of the glass upwards, giving the bike a bit of a nose in the process. I think it suits it better.
Here's the work in progress Diffuse and Normal map textures if you want to check em out ->
DIFFUSE
NORMALS
And I had a play in photoshop, compositing a few elements together for a beauty shot
http://www.3six0.net/
http://www.360hdr.com/
http://www.hdri-locations.com/freesample.php
Combine that with some tweaking of settings, Max 2010's SSAO and soft shadows, and this could look perfect.
I think the hypershot render looks cool, but its not doing it for me.... something is just weird with it.
I would go with Xoliul's shader in max 2010 with SSAO and that stuff, as he said, tweek the settings play around abit and you will have a great piece on ur hands!
You have a great model, just make sure you spend some time mucking around with lighting, try UT3 try Xoliul's shader, try marmoset, and see what you can do.
You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes.
I grabbed the high res pack from that 3rd link you provided and it was perfect! The download came with background plates and everything at super high resolution. Once i converted the hdr to a cubemap, tweaked the reflections and lighting to suit, everything just fell into place
Thanks also Robbo for the feedback. Yeah hypershot wasn't really working for this project especially with no normal map support (which is ludicrous at $1000 a license and I pretty much got the same results using Xoliul's awesome free shader and the print screen button!)
I've learned more in the last week than i have in a long while so thanks for everyone's feedback and to polycount for giving me a competition that actually motivated me to get out of my comfort zone and to finish something for once, lol. Good luck to everyone!
I couldn't resist throwing in a big FLAME ON shot! (even though its riderless and looks rediculous, lol) Runaway jetbike!
"Where we're going....we don't need roads..."
Congrats on finishing as well
Love the flames! both on the bike and behind it!
Congrats on a nice bit of art!
Cant wait to see more
Too bad only a few of us finished this one though... I would've liked to see how some other entries turned out.