Okay, I guess it's time to actually show NORMAL type projects, I've lurked and occasionally surfaced long enough. So, of course, I start it off by working on a base human figure.
I'm pretty happy with most (though not all) of it, but there's one part that REALLY is grinding my gears... and that's the topology of the hip / butt area, especially from the rear.
As you can see, it's currently sitting at 3018 tris (and as yet is unmapped - until I fix that hip topology, I don't want to map it.
And, yes, I know I need to get rid of that little polar "spoke" thing at the tip of his toes. :P
Are there any suggestions on that area? And any further comments you may have?
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The forms and proportions look great though, good job. This might help with the hip topology.
As for the poly distribution... yeah, I kinda skimped just a bit on the arms and legs, didn't I? I was mostly concerned about the torso topology to be honest.