There are alot of ways you can optimise it.
It is using like 70% but you can push it to 90 if you tetris it right.
The stuff on the right lays very loosely and has big gabs.
The parts on the top also lay far from the edge and force the pieces in the middle to take up less room.
If you take those right pieces out and move the rest up, you find that you can scale parts up a bit. Give them priorities. Wich need the most detail, wich part is pretty covered up..
The covered up part does not need that much space compared to the parts of interrest.
Also try and put pieces in pieces. The large piece on the left seems to have two big holes in the uv. Use that space, put all kinds of pieces in there so you can once more scale up the rest.
If you end up having a few left over parts and more room then they really need, dont place those too close together. give them the biggest spot left.
I think because you got a few big pieces stacked on the left, you limit yourself fast in how much you can scale it up if needed. See what happens if you take it all out and spend another two hours putting it back together.
Taking something apart is a bitch, but you can only profit from it when you optimise something
-- for the rock
You can do it with alot less tris' i think
here also, if you optimise your wire you can only profit from it in the later steps like unwrapping and texturing it.
Replies
Concept.
Its gonna end up kind of like this guy.
Marm right now, it'd be easier to compare if the lighting was the same.
eh...
There are alot of ways you can optimise it.
It is using like 70% but you can push it to 90 if you tetris it right.
The stuff on the right lays very loosely and has big gabs.
The parts on the top also lay far from the edge and force the pieces in the middle to take up less room.
If you take those right pieces out and move the rest up, you find that you can scale parts up a bit. Give them priorities. Wich need the most detail, wich part is pretty covered up..
The covered up part does not need that much space compared to the parts of interrest.
Also try and put pieces in pieces. The large piece on the left seems to have two big holes in the uv. Use that space, put all kinds of pieces in there so you can once more scale up the rest.
If you end up having a few left over parts and more room then they really need, dont place those too close together. give them the biggest spot left.
I think because you got a few big pieces stacked on the left, you limit yourself fast in how much you can scale it up if needed. See what happens if you take it all out and spend another two hours putting it back together.
Taking something apart is a bitch, but you can only profit from it when you optimise something
-- for the rock
You can do it with alot less tris' i think
here also, if you optimise your wire you can only profit from it in the later steps like unwrapping and texturing it.
Anyone know a good looking game engine I can start showing my work in?
Unreal engine poops out on me. And cryengine doesn't work with 3ds max 2010...