Getting ready for the upcoming Unearthly Challenge with one of the concepts from last year. Still just blocking out and building a few highpolys. Any crits welcome to keep me on the right track. Updates to follow of course ;p
And I'll be throwing a lot more pipes and stuff in there too.
Looks like a good blockout, buddy. Remember to build modular pieces to use all over. Another thing is you don't want everything perfect, like all right angles. Jack some stuff up, broken corners, sagging roofs, leaning beams. Those sort of things will really make it seem more real and less CADesque. Keep it up!
thanks guys. Yea, Cody, trying to keep modular pieces in mind as I build it. Floor segment, roof, the windowed parapets, stairs, doors, pipes and columns are what I have planned so far. Just trying to figure out if I should model out the highpoly modular piece, bake the normals then go in and jack some of the stuff up later to give them a unique and more natural look. Broken corners, missing stones etc. Not sure of the exact workflow for that sort of thing.
P442 - Whats this Zfighting effect? How those pipes are so opalescent? I think that may just be an artifact of the turbosmooth and AO render on there. Just did the AO for the preview render to give a better idea of the edges and indents while theres no diffuse, spec, or normal map on there yet. Other than that it should just be a standard matte grey texture on there.
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P442 - Whats this Zfighting effect? How those pipes are so opalescent? I think that may just be an artifact of the turbosmooth and AO render on there. Just did the AO for the preview render to give a better idea of the edges and indents while theres no diffuse, spec, or normal map on there yet. Other than that it should just be a standard matte grey texture on there.