First let me say I am no expert in unread ed, actually at this point I hate it actually but I have to use it so I am stuck
Anyway I am having a normal problem that when I fix it it causes another problem
I import this model made in Maya to the level
I noticed this normal problem so I removed it, went into Maya, selected this part of the object (the thing is in peaces so I can make small modifications like this) and reversed the normals. When I re imported it into the editor it looked like everything was fixed in the view port but after building I play tested the level and the mesh was gone, their was nothing their but the shadows
I compared the two and other than the normal change of the tubes the original and the new one have the exact same settings so I cant figure out why it decided to do this
Things like this is why I hate unreal ed,
Thanks for any help you may be able to give
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